:) :) :)
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Combustion County's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Design | #1 | 4.412 | 4.412 |
Theme Interpretation | #1 | 4.588 | 4.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really fun via parsec and I'd imagine it being just as fun in person. I'm still slightly confused by the movement of the truck and can't tell what the best way to drive it is, but otherwise as an idea it's fully-formed. There's a great sense of urgency from everything burning around you that really wants you to put everything out ASAP.
So creative and fun, I could see this being fully developed into something really special :)
One thing I would suggest is to make it more clear to the player when buildings are about to burn down. Maybe an alarm sfx or a color change for the UI. My team and I found ourselves losing buildings without even realizing it, or maybe we were just bad lol ¯\_(ツ)_/¯
This is pretty amazing.
Here is a video of me playing it single player, and then also playing it two player (which may be even more difficult than single player or three player honestly, haha)
https://www.twitch.tv/videos/1541722865
Excellent work!
This was so fun to watch!
It was especially helpful to see what you and your friend found confusing. The filling/depleting of the water resource has tripped up many players, so I can tell it should be made clearer. You did eventually realize that you need to splash hydrants with balloons, but there's not a clear animation or sound effect when picking them up, so it's hard to tell.
There was another mechanic that snuck by unnoticed, which is that driving on sidewalks causes water to leak. Although there's a sound cue when hopping a curb, the visual feedback for this mechanic is vague, and there's only a brief mention of it in "How To Play". Still, I felt this mechanic was important to include, because it gives the Tiller more purpose by giving them some responsibility for maintaining the water supply.
Again, thanks so much for sharing your playthrough video!
Loved the social aspect of playing this in a team, and the ridiculousness of the roles changing between players! Do they always change at the same intervals or do they change at random times? I think a “learning mode” where they change more slowly for new players would be nice to get the hang of it, then a mode where they change at predictable intervals, then a mode where they change randomly good be ways to level up.
Thanks for your comment!
The difficulty progression is something that changed around a lot during the development process. As it is, the time between swaps decreases by 25% every minute, according to an exponential function:
For game jam games, I think it's a good idea to make the average play length short, around five minutes or less. This is why swaps happen more and more frequently, to make things harder. Fires speed up, too!
I definitely like your idea of a "learning mode". Ideally, I wanted to make an interactive tutorial that allowed players to drive around in a sort of sandbox level, so each player could practice each role without any time pressure. I didn't end up having time for this during the jam, unfortunately. If I ever come back to working on this game, that'll be one of my goals.
Thanks for the info!
Is randomization of the intervals between player role changes possible, or does the code for that have to follow a mathematical function?
The specifics of how to gain more water and the damage of sidewalks are intricacies I had missed (but saw in your comment) that make me like them ame even more.
Could easily see this being a fun and chaotic co-op game, I tried manning the truck solo to make sure I could get a feel in time for voting but I'll have to see this with a team. Love how the positions swap, it fits so well into the chaos. This is one of those games that would need the team chat in the trailer haha!
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