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Keith Pistolfingers's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1BPk3c3nLRGfmvjvtYA2pm5x0GRHQXjPnerEBHqxLDPU
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
It's a quite simple game, but the first 3D project we ever did. It's heavily influenced by the original Doom '93.
Mechanics:
The player can shoot each hand seperatly, Left click is for the left hand, and right click for the right hand. The order of shots are from outer finger to thumb.
Controls:
Keyboard:
Movement: WASD / Arrowkeys
Interact: Space / Num 0
Looking: Mouse left and right motion
Shooting: Left click for left weapons, Right click for right weapons
In Browsermode: 2x ESC skips the intro cutscene.
Controller:
Movement: Left analog stick
Interact: B(Xbox), O(PS)
Looking: Right analog stick
Shooting: RB/LB(Xbox), R1/L1(PS)
Please explain how your game fits the theme:
The player is literally the weapon as Keith is like Edward Scissorhands, but has Pistolfingers and he devours the ammunition.
Is there anything you'd like the judges to pay particular attention to?
This is our first 3D game, and even our first ever working prototype. It was a very mixed journey of struggles and frustration and eureka moments but in the end we learned quite a bit and are proud of our little project. There is still a lot to polish and work on if we continue to work on it.
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Comments
Love the left and right click triggering different weapons. And great job with the art!
Really well done! I had a great time. It felt odd not being able to look up the stairs and shoot the enemies at the top though. I loved the style and it played really well.
Thank you <3 We decided to go the way of the classic Doom, there you couldn't look up and down as well, but you are still able to shoot enemies that are higher/lower than you.