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ZEN

63
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33
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29
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A member registered Jun 01, 2020 · View creator page →

Creator of

Recent community posts

...And because of the King's bravery and sacrifice, the kingdom hath been saved.
What a fantastic submission! Loved the unique gameplay and creative level design with different level elements. Very charming pixel art style too :))

Thank you so much! The pixel art dog profile picture you have is very cute :))

Glad you enjoyed! Thanks for the bug report, we'll try and hunt that down and push a patch after the jam rating period is over.

Thanks for the feedback :)) I definitely agree, controller support would have been nice to have

Thanks for taking the time to play our submission :))

Glad to hear you enjoyed our game. Thanks for playing!

Thank you so much for playing our submission!

Thanks for playing!

Haha glad you liked it! We took inspiration from the Prince of Persia, Shadow Man character. You get to hating Rogan by the end of the game which is fitting for the plot twist :))

Thanks for playing!

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OMG the art is so charming. great game polish and love the name of the game haha! Great level design and difficulty curve

Love the left and right click triggering different weapons. And great job with the art!

Love the idea and the particle effects look great! cool game :))

Loved the enemy variety and the very unique attack system. Cool game!

Cool cut scene and game art! Nice work :))

I like the combo system and artstyle. Nice work!

Thank you so much! Glad you enjoyed the experience :))

Love the artwork in this project it is adorable!

My favourite entry. Well done

Fantastic submission and very innovative! The art is incredible.

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OMG that is a crazy score!  Yeah it's an interesting question, a simple solution would be to reduce the number of extra tiles you gain when creating a perfect tile, but it might seriously limit the size an island can become. Maybe reducing the perfect tile reward and implementing another means of gaining additional tiles such as completing quests like connecting X number of desert triangles or X number of forest triangles could be a nice solution as it can become harder to complete the quests the longer you play. I'll think some more about it and maybe add a little update after the rating period :)) Thanks for playing! 

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Haha this is awesome! The art style is super charming and the game is very polished. The highest I could make was $134. Fantastic submission!

The switching mechanic was very fun to play around with especially for more difficult waves as it replenishes all your health and timing it correctly lets you play for longer. I really liked the pixel art aesthetic. Great game :))

Wow what a unique concept! The controls were intuitive and the VFX were polished. I'd love to see how you implemented the AI for the opponent. The opponent's movements felt very natural and it was tough to win especially at harder difficulties which kept me going back for another round again and again.

ERROR!? Oh no :)) That was a really fun take on the theme of the jam! I loved the concept and the challenge of making it through increasingly hotter worlds. The level design and the level elements were enjoyable to platform through and thank goodness for all those checkpoints... most of the time >:( Congrats on making such a great game for your first jam

Wow that was a lot of fun! I enjoyed the challenge of trying to balance energy and water whilst simultaneously weaving between different enemies and their unique attacks. The different bosses kept me engaged for a while :)) I made it to the mushroom boss with a high-score of 596

Nice one!

Awesome game! Love the pixel art and your creative interpretation of the theme :))

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I'm sorry that our game didn't run.
We have tested our game on Mac and Windows machines and it runs without crashing. 

I haven't had experience with Linux before so I'm not sure how to fix that error. Maybe you could try hardcoding values for the WINDOW_WIDTH and WINDOW_HEIGHT variables in the setup.py file rather than it being based of your monitor size?

Thanks for the feedback! Working on a quick in game tutorial for the new update that I'll post after the jam. Thanks for playing : )

Awesome game! Loved the mechanics and how it tied in with the theme. Could have done with a little more polish but the core game was there and working well. Great submission : )

Awesome game! Kept me engaged for so long and awesome art and animations. While playing understood how to aim and move but never quite understood what pressing the right mouse button did? 

Awesome idea of a tower defence game with the theme joined together. Loved the puzzles and I think you executed it very well : ) great work!

Thanks so much! Glad you enjoyed it : )

coming in the new update aswell : )

Awesome graphics for the game! A smart concept that hurting enemies hurt you as well. From what i played I never saw a reason to shoot the enemies, I just dodged and used my other abilities to not get hurt and healed up after each wave. Also the web game resolution was too big for my screen and it ran at very slow fps. Might wanna look into some optimizing. But otherwise cool concept and I had fun playing : ) 

Thanks for playing and great feedback : ) Currently working on an update for the game which I'll post when the jam ratings are over. The update will make the initial grid spawn with some burgers already started to make the game times a little shorter.

Awesome swarm mechanics, loved how it felt to play! Wish the game was a little more balanced though because I found the best strategy was to just hold one swarm in front on me and dodge the other colour : ). Great game though, very fun

Thanks for the nice review! glad you enjoyed my game : )

Very nice puzzles and artstyle. Good use of the theme and overall a solid game well done!