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ZEN

71
Posts
35
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30
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A member registered Jun 01, 2020 · View creator page →

Creator of

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Very creative mechanic that was explored thoroughly with simple but effect puzzles (the best kind of puzzles). I was mind blown when I locked and quantum copied myself :))

Cool central mechanic. Really satisfying to see all your past clones running around (like in super meat boy) but in this game they are actually useful too!

Awesome submission, great interpretation of the theme with some very challenging puzzles. Reminded me of the Portal Flash games :)

The enemy variety and procedural level generation is very cool! Nice work :))

Wow! What an incredible submission. The level of polish is insane. Really cool puzzle mechanics and great difficulty curve! The restart mechanic is great as it helps with the easier puzzles and is the reason the harder puzzles are even possible. It's cool how there are a number of unique solutions for any given puzzle.

A fantastic idea of creating clones to help you solve the puzzles. Only a small number of levels but each one had a new mechanic which kept the gameplay engaging to the end. Loved the cute robot sprite :))

Short and sweet sokoban-like game with very cool mechanics! The puzzles were very well designed and I really enjoyed searching the world for the secret collectables to get the true ending. Loved the audio design and the overall level of polish.

Thank you so much :))

...And because of the King's bravery and sacrifice, the kingdom hath been saved.
What a fantastic submission! Loved the unique gameplay and creative level design with different level elements. Very charming pixel art style too :))

Thank you so much! The pixel art dog profile picture you have is very cute :))

Glad you enjoyed! Thanks for the bug report, we'll try and hunt that down and push a patch after the jam rating period is over.

Thanks for the feedback :)) I definitely agree, controller support would have been nice to have

Thanks for taking the time to play our submission :))

Glad to hear you enjoyed our game. Thanks for playing!

Thank you so much for playing our submission!

Thanks for playing!

Haha glad you liked it! We took inspiration from the Prince of Persia, Shadow Man character. You get to hating Rogan by the end of the game which is fitting for the plot twist :))

Thanks for playing!

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OMG the art is so charming. great game polish and love the name of the game haha! Great level design and difficulty curve

Love the left and right click triggering different weapons. And great job with the art!

Love the idea and the particle effects look great! cool game :))

Loved the enemy variety and the very unique attack system. Cool game!

Cool cut scene and game art! Nice work :))

I like the combo system and artstyle. Nice work!

Thank you so much! Glad you enjoyed the experience :))

Love the artwork in this project it is adorable!

My favourite entry. Well done

Fantastic submission and very innovative! The art is incredible.

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OMG that is a crazy score!  Yeah it's an interesting question, a simple solution would be to reduce the number of extra tiles you gain when creating a perfect tile, but it might seriously limit the size an island can become. Maybe reducing the perfect tile reward and implementing another means of gaining additional tiles such as completing quests like connecting X number of desert triangles or X number of forest triangles could be a nice solution as it can become harder to complete the quests the longer you play. I'll think some more about it and maybe add a little update after the rating period :)) Thanks for playing! 

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Haha this is awesome! The art style is super charming and the game is very polished. The highest I could make was $134. Fantastic submission!

The switching mechanic was very fun to play around with especially for more difficult waves as it replenishes all your health and timing it correctly lets you play for longer. I really liked the pixel art aesthetic. Great game :))

Wow what a unique concept! The controls were intuitive and the VFX were polished. I'd love to see how you implemented the AI for the opponent. The opponent's movements felt very natural and it was tough to win especially at harder difficulties which kept me going back for another round again and again.

ERROR!? Oh no :)) That was a really fun take on the theme of the jam! I loved the concept and the challenge of making it through increasingly hotter worlds. The level design and the level elements were enjoyable to platform through and thank goodness for all those checkpoints... most of the time >:( Congrats on making such a great game for your first jam

Wow that was a lot of fun! I enjoyed the challenge of trying to balance energy and water whilst simultaneously weaving between different enemies and their unique attacks. The different bosses kept me engaged for a while :)) I made it to the mushroom boss with a high-score of 596

Nice one!

Awesome game! Love the pixel art and your creative interpretation of the theme :))

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I'm sorry that our game didn't run.
We have tested our game on Mac and Windows machines and it runs without crashing. 

I haven't had experience with Linux before so I'm not sure how to fix that error. Maybe you could try hardcoding values for the WINDOW_WIDTH and WINDOW_HEIGHT variables in the setup.py file rather than it being based of your monitor size?

Thanks for the feedback! Working on a quick in game tutorial for the new update that I'll post after the jam. Thanks for playing : )

Awesome game! Loved the mechanics and how it tied in with the theme. Could have done with a little more polish but the core game was there and working well. Great submission : )

Awesome game! Kept me engaged for so long and awesome art and animations. While playing understood how to aim and move but never quite understood what pressing the right mouse button did?