Love the artwork in this project it is adorable!
ZEN
Creator of
Recent community posts
OMG that is a crazy score! Yeah it's an interesting question, a simple solution would be to reduce the number of extra tiles you gain when creating a perfect tile, but it might seriously limit the size an island can become. Maybe reducing the perfect tile reward and implementing another means of gaining additional tiles such as completing quests like connecting X number of desert triangles or X number of forest triangles could be a nice solution as it can become harder to complete the quests the longer you play. I'll think some more about it and maybe add a little update after the rating period :)) Thanks for playing!
Wow what a unique concept! The controls were intuitive and the VFX were polished. I'd love to see how you implemented the AI for the opponent. The opponent's movements felt very natural and it was tough to win especially at harder difficulties which kept me going back for another round again and again.
ERROR!? Oh no :)) That was a really fun take on the theme of the jam! I loved the concept and the challenge of making it through increasingly hotter worlds. The level design and the level elements were enjoyable to platform through and thank goodness for all those checkpoints... most of the time >:( Congrats on making such a great game for your first jam
I'm sorry that our game didn't run.
We have tested our game on Mac and Windows machines and it runs without crashing.
I haven't had experience with Linux before so I'm not sure how to fix that error. Maybe you could try hardcoding values for the WINDOW_WIDTH and WINDOW_HEIGHT variables in the setup.py file rather than it being based of your monitor size?
Awesome graphics for the game! A smart concept that hurting enemies hurt you as well. From what i played I never saw a reason to shoot the enemies, I just dodged and used my other abilities to not get hurt and healed up after each wave. Also the web game resolution was too big for my screen and it ran at very slow fps. Might wanna look into some optimizing. But otherwise cool concept and I had fun playing : )
Liked the mechanics and premise of the game. Good range of enemies and stages to keep me playing. One thing though, from what I played the sword was basically useless to use as an attack, it never one-shotted the enemies and I only used it to move around the rock, would have liked to see it be at least a little more useful. Otherwise awesome submission : )