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A jam submission

QualifiedView game page

Submitted by LTG.Panda, Diamsword, Ever3145, Koambu, sixty_andre — 5 hours, 57 minutes before the deadline
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Qualified's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1yqQ-RYuCsYXPKdAcgCGUKSKk_xrHZ_phwIbL6yqit60/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
jeppers

Summarise your game!
The full story is about Bob a Bomb Engineer who suck at his job and procrastinates alot. this catches up to bob when the boss rushes in and takes his unfinished bomb, not wanting to loose his job Bob picks up his knife and makes sure that the jobb that the bomb should do is done.

The story then follows bob who fails upward through the ranks with out making a single bomb but killing bots that those bombs should have killed, and ends with bob being higher rank than his boss and being an absolut weapon.

Mechanicly it is a stealth game where detection means defeat and to win you need to kill all bots

controlls are in the game description:
WASD -> MOVE
E -> KILL guard in melee range or interact
1 -> place SMOKE on cursor (there is a max range)
2 -> place FLASH on cursor (there is a max range)
Click -> ACTIVATE smoke/flash on cursor

Flash disables visions for a short time for guards that were looking at it
Smoke blocks vision

please note that we didn't have enough time to make all the cutscenes to this story so there is only a teaser, but i promise the full story is amazing and more equipment to come :)

Please explain how your game fits the theme:
Bobs incompetance with making bombs forces him to go and kill bots making him the bomb/weapon

Is there anything you'd like the judges to pay particular attention to?
the fun parts of the game :)

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Comments

Submitted(+1)

Really cool puzzle mechanics, congrats !

Developer

Thank you ! :-)