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Zoamorphis's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1tgdEwm-CQ54-ehD9CrTnQkWumQqX349y_Uqslzhfsl8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Solve a series of environmental puzzles by turning yourself into different creatures with different abilities.
Please explain how your game fits the theme:
You are the weapon! Or at least you turn into the creatures needed to pass the levels, making you the weapon necessary to beat the challenges.
Is there anything you'd like the judges to pay particular attention to?
The dialog gives helpful clues for what to do next in most cases. We have been told that there is too much dialog, and I have gone through two dialog reduction cycles. What do you think? How do I balance wanting to develop character and personality while not interrupting gameplay too much?
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Comments
Hey. Sorry, but your game has been disqualified for having a team of >5 people.
From your text crediting your team members in your game design document, it is shown that you had six other people who have made significant contributions to the project's success. A person doesn't need to contribute to the game's code/art to be considered a team member, people who contribute significantly towards QA, project direction, project management etc. count as team members.
Great controls, good music, very neat concept and good level design. Wish there was some more life in the animation but all in all, a great game.
Thank you! We appreciate the feedback.