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A jam submission

WurmageddonView game page

Consume everything before it's too late!
Submitted by PinheadProductions — 5 hours, 59 minutes before the deadline
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Wurmageddon's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1epSD-A2DWbbtZUWCf-p6HNJ22aaVEhjO4ZgWAgJvNEw

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Embark on a crazy gravitational journey across the galaxy in search for your next planet to devour in this survival arcade style game.

You play as a wormeating worm out to gain resources before you starve to death or lose your energy to the hazards of the planers.

The planets are all procedurally generated so every planet is unique and no two runs are the same.

How high can you score before your energy runs out?

Please explain how your game fits the theme:
Thank you for your hard work. Stay awesome.

Is there anything you'd like the judges to pay particular attention to?
Please pay attention to our procedurally generated biomes with it's variety.

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Comments

Submitted(+1)

Nice work!  Played and discussed on stream here if you want to see first impressions & thoughts

(+1)

Thanks for playing our game. Sorry for all the typos and errors on the submission page; we submitted the game after working on it through the night and our brains were completely cooked. The theme interpretation is on the GDD. You should be a QA tester as you found basically all the bugs, which were inevitable with all the mechanics we cranked into the game during 2 weeks.  The movement was intentionally made to make you move forward at the same as you turn.  The jump feedback is appreciated, and we agree that moving while charging the jump would probably be better.

Submitted(+1)

Was a fun idea and don't worry about bugs & typos, they're all expected in game jams!
The title screen was a great way to introduce the player to the movement mechanics. Congrats on making a fun game entry!

Developer(+1)

Thank you so much, that was very fun to watch! And yeah, we agree with much of your thoughts in the video.

Submitted(+1)

At first i was annoyed by your menu screen cause i couldnt figure it out but as soon as i started moving the worm and saw the buttons depress I actually love it. A movement tutorial built into the menu? Genius

Developer

Thank you, I'm glad you liked it! :) 

Submitted(+1)

A pretty neat game from a technical perspective with the proc gen. Very unique!

Developer

Thank you, I hope you had fun playing our game!