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Bite the Bullet's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1v2w8L2EUJDwT2NHh9z1BAjg8AcFpSbXMIf5mx0kopxg/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You wake up as a sentient gun, the first of its kind, a prototype. You know you were designed to be the most powerful weapon in the world, meant to wreak havoc on all people you creators see fit.
But instead, you decide on your own accord that you will not do this and instead will seek revenge. You will set on a quest to gather the legendaries Golden Bullets, in order to fight back and destroy the sentient gun factory.
(Actually destroying the factory might not be implemented, but hey, at least you get the gathering the Golden Bullets part!)
Please explain how your game fits the theme:
You actually are a weapon
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Comments
i really love the idea of doing parkour with gun momentum. i also noticed that the closer you are to something when you shoot it, you get more boost. so in that sense, there is some skill that is required to do certain maneuvers.
my issue with it is the mouse controls when aiming. even after adjusting the sensitivity, it felt like where i was looking would suddenly flick way too far, especially when it lagged. that made it very difficult to keep trying to get more golden bullets than i did.
i liked it for what it presented though, fun little town and i love platformers. congrats on the submission!