Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Claramay

5
Posts
A member registered May 15, 2024 · View creator page →

Creator of

Recent community posts

i really love the idea of doing parkour with gun momentum. i also noticed that the closer you are to something when you shoot it, you get more boost. so in that sense, there is some skill that is required to do certain maneuvers.

my issue with it is the mouse controls when aiming. even after adjusting the sensitivity, it felt like where i was looking would suddenly flick way too far, especially when it lagged. that made it very difficult to keep trying to get more golden bullets than i did.

i liked it for what it presented though, fun little town and i love platformers. congrats on the submission!

i love him. look at him go. ah. fireballs.

i'm gonna gush about this one, it hit the right spot for me

for context, i used to speedrun GOI so i have a good feeling for how these kind of games work. i love what you did with this. the sword is obviously very reminiscent of the hammer, so that was very easy to pick up. there was a silly bug(?) where i had infinite boosts out of the hole, but i'm guessing that was intentional because it felt kinda impossible otherwise. and then i was a gun and everything changed. this game has so much meta play hidden in it for fun speedrunning with how you can switch between the modes midair and chaining them together. i would've ended up spending another half an hour on this if it weren't for wanting to look at other submissions. and also the cloud section got a little confusing so that made me call it as well.

i really don't have any issues with this game that i can think of other than lack of nice sfx for the different modes, for buttons etc. i love this game enough to buy it if it became a finished product that i can master and speedrun. huge congrats from me for getting this done for the jam

i enjoyed the story and artwork! going with the interpretation of using your words to affect others was great for what you went for. it was interesting seeing how the different leaders would react and speak to the villagers.

something strange that happens is i'll stick to the walls if i jump and move into them, and there was also a moment on the far right wall where that caused me to fall through the floor and into the abyss... so i had to reset.

congrats on the project of course! i enjoyed it a lot!

the name caught my attention, i had to see what it was about

very hilarious take on chess! i enjoyed the silly tacos and hot dogs flying around during the battle segments, and i noticed that the trajectory of the projectiles resembled how the piece moves. i think some simple sfx and an announcement for winning the game could help a lot... at least i think i beat the game, because i defeated the enemy king and now i'm just stuck in battle mode forever.

i enjoyed it, congrats on the jam submission!