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A jam submission

Save Me!View game page

Top-down shooter with strategic decision-making
Submitted by DafAnt — 16 hours, 56 minutes before the deadline
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Save Me!'s itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1fR0hC1gDzLDd5pMbUKv-dc1D3xPkssp7Jp2R43adesU/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Save Me! is a top-down shooter with strategic decision-making. While defending yourself from enemies, the cost of defending is a part of the limited health you have. In order to regain the lost health,
enemies can be killed or farms can be used. These farms will either produce enemies when corrupted, or health when they are not corrupted. Make sure as many farms as possible are not corrupted by staying close. You can also upgrade these farms to increase the production of health, but this will also cost you a part of your health. You therefore need to manage your health in a strategic way, in order to survive as long as possible!

Please explain how your game fits the theme:
The game is based around the concept of animals defending themselves by making a specific kind of weapon which is intrinsic to the type of animal. Think about a honey bee that can only sting once and dies afterwards. Another example is the motyxia millipede, which uses cyanide to kill predators. These two examples show that an animal can use itself as a weapon, which was used in the game.

The character in the game is a mix between the two animals mentioned before and by declining health when defending itself, a defence mechanism is simulated. To make it more interesting to recover the health lost, farms are used. These farms are loosely based on beehives.

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Comments

Submitted

Very cool concept! I really like the crisp movement and the aesthetic you got on here. missed sounds and music tho.

I think the best strategy is to keep running on the boarder without attacking so you dont expand healt. was able to survive for more than 5 minutes like that, but then game started lagging due to entity quantity lol. I think there is a very good potential here - but at current state I am not sure if I "get" the main loop, since attacking seems to be sjust shortening my life haha. I do think it it very on point with the theme tho!