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A jam submission

Worlds Worst SniperView game page

Top-down shooter where the player guides the bullet to the target(s).
Submitted by haladrias (@Haladrias), wjraggett, A_Knight0, Lumpy Software, createdemptystudios — 15 hours, 26 minutes before the deadline
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Worlds Worst Sniper's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1k6Ufir89rhmB3mIO1uWesGno25KgKXKELyvEDn0Ivx0/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarise your game!
top down shooter, where the player is the bullet (player controls the bullet to hit the targets)

Please explain how your game fits the theme:
The player is the bullet(s) fired from the sniper rifle of the worlds worst sniper. The player must control the bullets to hit target(s)

Is there anything you'd like the judges to pay particular attention to?
Feedback on the music would be appreciated

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Comments

Submitted(+1)

First thing I noticed was the music. Super funky! Never got tired of listening to it, and it gave a very fun vibe to the game. The graphics are quite unique and reminds me a bit of games like Hylics.

It took me a little bit to properly understand the gameplay, so a tutorial would probably have done some good. However, I found the gameplay to be quite creative, especially with the way you can upgrade your ricochet and turning speed. I'm not entirely sure how the ricochet system triggers or works, which is an aspect I wish was disclosed more. With that being said, it was always satisfying to see a group of enemies completely disappear under my sniper skills. Props to the coders for figuring this one out.

I also found it quite creative the way you guys created enemies, like that enemy that teleports. Annoying, that one is, but very clever.

Once I understood how the game worked, it became really fun for me. I had a good time with it!


Developer(+1)

Glad you enjoyed the game, we definitely ran very short on time for a tutorial and such... which definitely would've helped. Also all the ricocheting was a bit confusing and the upgrades were one of my last additions so I had little time to specify or fully adjust or tinker with how it upgraded (but it gave a slightly larger range that it could ricochet to and allowed for a higher number of ricochets in case you were wondering)

Submitted

took me a second to figure out the controls, but once i did it was quite fun!i love being able to just let the bullet fly real fast once you have a shot lined up for across the scree. good job.