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A jam submission

Gregory & The PeasantView game page

You are the sword, dragging a helpless peasant. Cut through enemies and battle your way through the dungeon
Submitted by SupAYYYer — 12 hours, 57 minutes before the deadline
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Gregory & The Peasant's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1j3yUiofXO2PlynD4RIxw8jJrBjTYcXi6MVzvkIEHZUk/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Controls:
- Move your mouse to move the sword and the peasant around the dungeon.
- Left click to keep the peasant in position
- Tab to open your inventory and select upgrades
- Esc to pause the game

Mechanics:
Move through the randomly-generated dungeon and swing the sword with your mouse to damage the enemies. A faster swing means more damage!
Enemies drop upgrade gems on the ground, and you can open your inventory and group 3 upgrades together to let your peasant have a pick of their favourite. The others are discarded!
Move through the rooms and fight the boss at the end, and escape the dungeon.

Story:
You are Gregory, the sword. You don't know how, but you're a sentient sword that wants to escape this deep, dark dungeon. Without arms and legs, you need the help of an unwilling peasant to navigate through the dungeon. Descend the dungeon to fight the tyrannical Lord and take your opportunity for freedom.

Please explain how your game fits the theme:
YOU are the sword! You are bringing an unlucky peasant into your battle through the dungeon.
But since you are the sword, you don't have hands to pick the upgrades to help in your battle... instead, you're at the mercy of your peasant who seems to have a preference for powers that you need to figure out in your adventure with them.

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Comments

Submitted (1 edit) (+1)

They see me spinin'
They dyin'

Submitted(+1)

Pretty cool idea for an upgrade system and fun combat, maybe a teeny bit too much post processing though ;)