Love the art style.
TheNovi
Creator of
Recent community posts
Yeah, I wanted to make the game more on the challanging site. Because I need the player to feel sense of accomplishment after finaly beating it. In order to make the ending work (the sudden realization that all you did was helped to kill countless people). Thats my main point in implementing the Jam's theme (not that you are a weapon, but that realization you are/were one). And if I made the game too easy, this would just not work.
But I fully agree current "style" how I made the game difficult is not ideal. It would be much better to have more type of enemies, or give player some more things to do, etc. Instead of just "spawn more enemies, quicker". But sadly I was limited by Jam time limit.
Also, I guarantee the game is absolutely possible to beat (with right strategy, and some luck I am able to beat it 80% of times). But I fully get the "randomness" is very irritating and unfair at times.
Thank you very much for playing, and leaving a nice comment.
I very like that I am forced to switch weapons based on situation. Bow for upgrades and archers and sword for everything else. Just shield I didnt find as useful, but most likely I just dont know how to use it properly.
I also like that feeling of being some bodyguard for a Pie who just wanted to go for a nice walk.
Awesome game!