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Self Sacrifice's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ZSVHtl8sWq_JFHBJJvrQRuZojzuHxR8HHlU03wNS-bQ/edit?tab=t.0#heading=h.huu6um7s1g7f
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Self-Sacrifice is a 2D Pixel Survival Game in which a typical office worker is offered a contract with a devil that allows him to sacrifice his body in exchange for power that he must use to defeat waves of devils for his contractor. Players will need to summon Summons and shoot their Blood-Pistol to defeat enemies, taking precious Body (health) that is restored by consuming dropped Body Parts, all while avoiding enemies attacks by dodging and sprinting around the limited map. The main controls include W/A/S/D to move, space to dodge, and left click to either summon Summons or fire Blood-Finger Pistol bullets, as well as Q to pause and change options mid-battle if needed.
Please explain how your game fits the theme:
The theme ‘You are the Weapon’ is taken quite literally in this game - your body becomes the weapons. Players must sacrifice their own body in order to fuel Summons and fire their pistol at relentless waves of devils. Each sacrifice provides more, time-limited power to the field, making your continued existence the key to survival.
Is there anything you'd like the judges to pay particular attention to?
There is a slight difference in game over screens based off if you die to an enemy vs dying to placing a Summon when you do not have enough Body. A small difference but one nonetheless. Also would love feedback on the difficulty of the waves as the game progresses, how the curve of it feels, if that's possible!
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Comments
LOVED the music lol. I had a lot of fun scrambling around keeping my health up while putting down as many towers as I could. Good game!