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Goose on the Loose's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ZRKm5A3TcRf_pgIYmIL9UeqoWD7TAzYS/edit?usp=sharing&ouid=116832338939983357388&rtpof=true&sd=true
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
I'm really tired, I think the only thing I left out of the in game controls is "P" pauses the game. The mechanics were crazy work honestly, creating multiple collision objects just to make sure you only get one jump, until you touch the ground again. Honking does a fear effect, but because of the limited physics engine in Playcanvas, I have to make an array of raycasts. I also didn't do anything clever with programming it, no recursive calls, I don't even think I used a for loop, it was just hitting the feedback loop to see if my changes are coming through. Left and right click punches respectively, and if you make contact with an enemy, it pushes them back out of your punch range and makes a different noise. Programming the enemy functions was a several-day task that ended tonight when I recorded 6 voice effects, and only had the mental energy to implement one. They move around somewhat randomly, can retain agro after leaving their threatened area, and have a cycle of possible attack animations, or reaction animations (thanks mixamo). Also, because the main character is a goose, there was no way I was going to get an auto rigger or animator to work with it, so this was my first foray into the rigging and animating characters.
Please explain how your game fits the theme:
So, the theme being "you are the weapon" fit so well with the original Tobias model, seen a truly jacked goose, but our first thought was to make like a reverse duck hunt where the goose used feces to attack the hunters. And that was not only impractical but kind of gross. And we don't really know the lab could have been experimenting on Tobias to make him "the" weapon. I guess we'll have to see when level 2 drops.
Is there anything you'd like the judges to pay particular attention to?
Style points? I just hope I get a chuckle for this one.
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Comments
Silly idea. Who doesn’t want to click a game like that? A thing you could improve upon is player feedback. When I land a hit, when I got hit it all felt a bit disconnected from the animation. You made me laugh, good job!
Nice and Goofy. Punch line "Help Tobias get home, and punch a Karen." is absolute gold. Unfortunately didnt manage to scare anyone so I just punched them.
Thanks, I actually fired up your submission about a day ago, concerned that I was stepping on toes with a bird themed protagonist, but I realized we had drastically different games and jumped back into development before I got distracted. I really liked the PSX art style yours gave; I'll for sure have to give it more than a one minute browse.
Brilliant.
Thank you!