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Seagull Gets It's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1EMvGTbTdgbb9yI-pNfCAjI5QYZNwj0SaNzaqlKhQcT8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Player takes role of a seagull and his task is the same as of any seagull and that is eat and cause mayhem. As per mechanics you can use 2 attacks and eat things.
Controls
P / Select: Pause
W,A,S,D / Left Stick: Move
E / RS: Squawks
R / LS: Drop
Q / RT: Eat
Space bar / South Button: Fly Up
L Alt / West Button: Fly Down
Please explain how your game fits the theme:
Seagull is a chaotic force, capable of disrupting its surroundings and manipulating situations to its advantage.
Is there anything you'd like the judges to pay particular attention to?
I will welcome any feedback.
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Comments
Daaaamn, boiii, that seagull is a menace)
Had me chuckle a few times!
Would benefit from reassignable controls (ctrl/alt in browser is bad idea) and simple challenges like "sh#t on 10 people in 20 seconds" or so)
Thanks for playing and feedback. GIF is great yeah I would like to make controls changeable so problems like these doesn't happen. And challenges/quests are on my list too. I would like to adress all of these in next patch.
Very enjoyable pooping on everyone--I was getting a bit annoyed though that I kept accidentally closing my browser tab if I tried to go down and forward at the same time.
I am glad you enjoyed it. I already changed the way flying works. I need to do some more tuning to it and it will be deployed in next patch.
I pooped on a cop and it was great :D
I'm glad you enjoyed the game
Really creative interpretation of the theme! The bones of the game are solid. Big fan.
Thanks, I appreciate that.
This is hilarious, Steven the Seagull, "I am the weapon". I didn't really figure out what I'm supposed to do but it was really fun flying around in a 3d environment and dropping bird bombs on people.
Thanks for playing. You figured out half of it, there is that and then eating food that you find.
This is one of those games which I tried to like but I couldn't :( There were many bugs that caught my attention and even crashes (Try spamming Q while there is food to eat). The idea as a whole is awesome and that is definitely interesting take on the theme. As others mentioned already, the controls feel clunky to my personal preferences, I was missing any goal at all. I understand that it was a sandbox type of a game but it was just too boring for me. The city looks great. I imagine it would take much time to compose it. Special kudos for the name, love it.
Thanks for the feedback, especially about crash I had no idea it would be possible. yeah I went too fast to get in as much as I could. I'm planning to refactor it to get rid of bugs and adress feedback I am getting. Also I can't take credit for environment it is demo scene in asset pack that I am using.
cute but clunky
Thanks for playing
pooped on someone and took their food :)
I think the controls should be simplified a bit, i struggled with them. Looks like you put a lot of work into it though. really nice job!
Thanks, apreciate that
I think this is a nice use of the theme! I found eating the dogs to be pretty funny!
I think the realistic shadow under the seagull made it a bit difficult to work out exactly where I was until I was right down low to the ground. A less realistic shadow directly under might help give a better sense of position and make it easier to pull off more satisfying swoops. I found myself dropping a lot just to get a better sense of position!
The only other issue I had was the choice of Alt in the controls which was getting my browser to open up it's menu! If you could get in an alternative that would solve that issue for me nicely!
Good work so far!
Thanks for feedback and tip. Shadow is now directly under the player and I also added Ctrl as other option for flying down.
GDD looks solid! Just needs some more polish in some areas, having some images with the mechanics would help as well as a Development timeline.
The game itself I'm not too sure about because I was unable to run it because the UI canvas scaled weirdly and the buttons were off the screen for me. Might wanna check that out but great concept and looking forward to this!
Thanks for the feedback I apreciate it. UI is patched now so it scales correctly.