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A jam submission

ImpetuousView game page

You are a sentient sword with an incapable wielder that you must defend
Submitted by AxeOne, Yellowbebo (@Theactualyellow) — 3 hours, 15 minutes before the deadline
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Impetuous's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1-OGGBQ2l7TclEe_hdoGMev4UUmig_hMfhcpoO43LfJo/edit?tab=t.0#heading=h.lr899156xjnx

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You are a sentient sword that must drag its *useless* wielder to victory. The controls are just the mouse and left click for a small dash. The story was supposed to take place on a floating island and you are supposed to kill the demons that are living on it. Had issues with time so had to scrap all the dialogue which means no story inside the game at the moment.

Please explain how your game fits the theme:
The player controls a sentient sword that drags its wielder

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Comments

Submitted(+1)

Mainly liked the boss fight, I think the generic levels before that mainly felt a bit like a chore to get through. I think the main issue I had was the hitbox just feeling off a lot of times. If that was a bit more consistent it would have been way more fun. Nevertheless I really liked the multiple phases of the boss and the idea behind it, great job!

Developer

Thank you for the feedback! Yea i've had the same feeling honestly, i've thought about adding more variety to the levels with perhaps some objects or different types of enemies but we were running short on time and decided to scrap it. Maybe in a post jam update. Glad you liked the boss fight though!