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Ssercon

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A member registered Dec 16, 2019 · View creator page →

Creator of

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Its nice to see an android only game won though! Even if I myself didn't see the appeal in almost any of the categories it won, others apparently did? In my opinion dune keeper should have been 1, but the community has spoken :)

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Thank you!

Edit: misread your question at first, my bad!

To be honest, I would never expect anyone to want the bgm haha but if you want I can release it! Any preferred platform(s)?

Great job on the assets! I like the loop, quite intuitive and proper instructions could make it great!

Sad to see you missed the deadline, hope you are still having fun!

Please don't apologise, I genuinely appreciate all the feedback and especially when its constructive like yours.

You are definitely right, the threads were meant to be the core mechanic and I failed horribly at balancing them both from a mechanical and a gameplay perspective.

I think I learned that having a new person play test the game every time is probably the best, the people that helped me out and myself were so used to the threads that it was really easy which causes me to bump up the difficulty. Large mistake, points noted.

Nevertheless I am happy that you managed to enjoy parts of it, I see I haven't had the pleasure of playing your submission yet and I'll make sure to do so later today when I get the chance <3

Hi! Thank you for the feedback and trying the game out.


The threads are somewhat random, they always start expanding towards the direction AWAY from the middle. It would have been way better to let them follow the direction of the player movement at first but I found that my algorithm for generating them got really alow that way. In the end I worked out my own hybrid between different spline math functions which could have solved thus but never had the time to implement it, would have made the game a lot more intuitive for sure!

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Thank you for the super kind words 🥺🥺 and you are completely right, lack of a clear tutorial probably hurt the game way too much. I'm happy you were able to enjoy it nevertheless!

I really had good fun with your entry as well, it was a really good concept and with some tweaking has real potential I think!

Thank you for trying! Can't even imagine the patience it took to play it with a trackpad my god haha

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Thank you so much for the kind words and good feedback, I really apricate you taking the time.  The tutorial DEFO needs more work and I DEFINITELY didn't make it at 5AM as the very last thing before submitting the game o.o

You also seem like a great person in general looking at the feedback you give to people and the way you interest with the community, just thought I would mention I really appreciate your vibe :)

Thank you for sharing! Quite an enjoyable experience but I would like to see the mouse locked to the game screen!

Just played it and its enjoyable but the mouse not being locked in the game window ruins it a bit for me. I think you got the gameplay down very well though!

Good job! Enjoyed it quite a bit :)

Good job on the game! Especially for a beginner it plays quite well and looks great

Just replayed with the windows build and some of the issues were gone! Thank you for giving me the pointer to that, I upped my rating even though it was already quite high haha! I still had SOME frustration with the wall slide/jump as it didn't feel fully consistent so that might need a look but for the rest near perfect!

Just tried it and really liked it! You did a great job putting it together!

Really really cool concept, I don't think ive played something like this this game and really enjoy the brainy part of it. Very good job!!

Great job on the design and polish. I think it's scratching the barrel of what you can do with this concept, very well done!

Already played and rated before

Already played and rated! Good job on the story telling :)

I actually came back to this one and finished it this time, had one image not loading (I think bg_rainy?). The story was quite intriguing, good job

Played! Thank you for sharing. The base is quite good and there was some slight frustration but nothing that can't be fixed quite easily. Good job!

The art is super quite and I love the robot, the gameplay also is quite engaging. Lack of tutorial definitely hurts, also know where the enemies will come from when you are building up would have helped. Last feedback would be the collision between enemies and the player, I had a few times that I just got stuck between enemies or the wall and an enemy and couldn't get out which was really frustrating. But I do really like what you managed to make and would love to see it grow!

I love the theme, art, music and the platforming overall feels quite good. The main issue I had was with the wall jumps, the just felt slightly off. Not sure if it was the delay on them or the responsiveness but I got frustrated really quickly as it felt quite unfair. I have quite a background in platformers and actually think the game overall works really well apart from that one point. The difficulty might ramp up for slightly less skilled players but apart from those two points this was one of the better entries I've played (and I'm 130+ in lol).

Nice quick fun. The little triangle is super cute. The timer should definitely not be in the middle of the screen, being not necessary at all? Also I found it quite frustrating you could only get on platforms from certain platforms. I think that mechanic has potential but it was a bit annoying. I liked the whole experience together though!

Great audio! Who made the graphics? You say all assets were made from scratch but some of the graphics look AI generated and I don't see an artist in the theme.

I loved the idea, super unique, wish there was a bit more substance but I don't think I've seen a game like this before. Good job

I enjoyed the vibe of the game and I think you stuck to the theme well. I was a bit confused, even with the info in game things were not clear and I think the game suffered from that, but hey my game has the exact same issue haha. Great job on the loop though, quite fun!

Nice job on the art and music! I think while the gameplay is simple and intuitive, a short tutorial explaining a bit more in detail would have been great. I found myself being lost in the beginning. 

I have a similar experience to the others, got stuck a lot which did frustrate me a bit. I like the concept of the game a lot and actually had a lot of fun playing it and that's why I stuck with it even through the frustration. You did a great job considering the time limit! Additionally, I didn't vibe with the camera being so closely zoomed in, for the rest loved every bit of it!

Took a bit until I could play it and also have performance issues on a 4070 super but next to that I like the core of the game!

Thanks for playing and steaming :)

Would really like to see a video reaction to the game from someone to understand the issues with it a bit better and learn from, if you get the chance: https://itch.io/jam/brackeys-12/rate/2972823 would be much apricated. 

Heya! Thank you for playing and I'm really happy somebody experienced the game how I hope they would. 

You are completely right on the readibility, could have been way better!

Im checking yours out as soon as I can :)

Thank you 🥺 that's such sweet feedback I really appreciate it.

That would already help I feel like yes!

Rated!

I think the game itself is not that special but the fact you managed to put it together so well is, especially for your first/second game. Really good job! Hope you continue deving because there certainly is potential. Thank you for sharing!

Love that you put out something that is actually quite easily playable all the way through, I think it was a bit on the basic side but for a first / second game that's more than fine and this shows you can definitely start expanding the experimentation. Good job!

Agree with the feedback below, and it might be a bit too extensive for a game-jam game but damn, it's so polished it's hard to find a lot of wrong with it. It requires a bit of patience (my entry suffers from difficulty too so I know how that feels) but once you get to the bullet hell part it becomes really really fun. You guys should stick with this for a bit for sure and polish it up fully, with enough polish and some marketing it might even be a decent steam game!

Great handeling of the issues, a lot of people here don't understand that you should absolutely NOT update anything besides for major bugs during the rating period and it can (and most likely will) get you disqualified. Would have been a real miss with this one as it is great! I agree with the feedback given, and was really impressed with the work. You guys have a great team that clearly works great together which is amazing to see! It also looks like you guys might continue with this game for a bit and I'm excited to see where you take it!

I think there should be a way to recover somehow from a bad jump, the game is really hard. I love the mechanic of the rocks sucking up some of the momentum though, good job on the concept for sure!