Its nice to see an android only game won though! Even if I myself didn't see the appeal in almost any of the categories it won, others apparently did? In my opinion dune keeper should have been 1, but the community has spoken :)
Ssercon
Creator of
Recent community posts
Please don't apologise, I genuinely appreciate all the feedback and especially when its constructive like yours.
You are definitely right, the threads were meant to be the core mechanic and I failed horribly at balancing them both from a mechanical and a gameplay perspective.
I think I learned that having a new person play test the game every time is probably the best, the people that helped me out and myself were so used to the threads that it was really easy which causes me to bump up the difficulty. Large mistake, points noted.
Nevertheless I am happy that you managed to enjoy parts of it, I see I haven't had the pleasure of playing your submission yet and I'll make sure to do so later today when I get the chance <3
Hi! Thank you for the feedback and trying the game out.
The threads are somewhat random, they always start expanding towards the direction AWAY from the middle. It would have been way better to let them follow the direction of the player movement at first but I found that my algorithm for generating them got really alow that way. In the end I worked out my own hybrid between different spline math functions which could have solved thus but never had the time to implement it, would have made the game a lot more intuitive for sure!
Thank you for the super kind words 🥺🥺 and you are completely right, lack of a clear tutorial probably hurt the game way too much. I'm happy you were able to enjoy it nevertheless!
I really had good fun with your entry as well, it was a really good concept and with some tweaking has real potential I think!
Thank you so much for the kind words and good feedback, I really apricate you taking the time. The tutorial DEFO needs more work and I DEFINITELY didn't make it at 5AM as the very last thing before submitting the game o.o
You also seem like a great person in general looking at the feedback you give to people and the way you interest with the community, just thought I would mention I really appreciate your vibe :)
Just replayed with the windows build and some of the issues were gone! Thank you for giving me the pointer to that, I upped my rating even though it was already quite high haha! I still had SOME frustration with the wall slide/jump as it didn't feel fully consistent so that might need a look but for the rest near perfect!
The art is super quite and I love the robot, the gameplay also is quite engaging. Lack of tutorial definitely hurts, also know where the enemies will come from when you are building up would have helped. Last feedback would be the collision between enemies and the player, I had a few times that I just got stuck between enemies or the wall and an enemy and couldn't get out which was really frustrating. But I do really like what you managed to make and would love to see it grow!
I love the theme, art, music and the platforming overall feels quite good. The main issue I had was with the wall jumps, the just felt slightly off. Not sure if it was the delay on them or the responsiveness but I got frustrated really quickly as it felt quite unfair. I have quite a background in platformers and actually think the game overall works really well apart from that one point. The difficulty might ramp up for slightly less skilled players but apart from those two points this was one of the better entries I've played (and I'm 130+ in lol).
Nice quick fun. The little triangle is super cute. The timer should definitely not be in the middle of the screen, being not necessary at all? Also I found it quite frustrating you could only get on platforms from certain platforms. I think that mechanic has potential but it was a bit annoying. I liked the whole experience together though!
I have a similar experience to the others, got stuck a lot which did frustrate me a bit. I like the concept of the game a lot and actually had a lot of fun playing it and that's why I stuck with it even through the frustration. You did a great job considering the time limit! Additionally, I didn't vibe with the camera being so closely zoomed in, for the rest loved every bit of it!
Would really like to see a video reaction to the game from someone to understand the issues with it a bit better and learn from, if you get the chance: https://itch.io/jam/brackeys-12/rate/2972823 would be much apricated.
Agree with the feedback below, and it might be a bit too extensive for a game-jam game but damn, it's so polished it's hard to find a lot of wrong with it. It requires a bit of patience (my entry suffers from difficulty too so I know how that feels) but once you get to the bullet hell part it becomes really really fun. You guys should stick with this for a bit for sure and polish it up fully, with enough polish and some marketing it might even be a decent steam game!
Great handeling of the issues, a lot of people here don't understand that you should absolutely NOT update anything besides for major bugs during the rating period and it can (and most likely will) get you disqualified. Would have been a real miss with this one as it is great! I agree with the feedback given, and was really impressed with the work. You guys have a great team that clearly works great together which is amazing to see! It also looks like you guys might continue with this game for a bit and I'm excited to see where you take it!