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Bare Bones's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13FRF_crw6d4_n236V4X39wU3_NOTqh9thVb5Fo2_sqY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Become the Necromantic-Industrial Complex! Manage your skeletal workers -- and their body parts -- efficiently and quickly to produce only the highest-quality weapons for both sides of whatever new conflict is raging across the land.
WASD - Move
Q/E - Switch skeleton
Space - Interact
Please explain how your game fits the theme:
Those who create and enable the use of weapons are themselves the weapon. They define who will emerge victorious, even if they never had any stake in the conflict in the first place.
Is there anything you'd like the judges to pay particular attention to?
This is our very first game, so any general advice or comments would be very much appreciated!
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Comments
The workstations were a really interesting thought! I rather enjoyed the game, it reminded me a lot of overcooked in a good way. There was a weird bug when switching characters while in range of something to pick up, but otherwise fascinating!
This game is adorable, splitting up skeletons to accomplish multiple tasks at once is such a fun idea! I had trouble placing objects where I intended and sometimes placed them outside of the walkable areas, but that never seemed to break anything. Really cute game, I would love to play a bigger version with more refined movement!