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Excalibummer's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1GpCcTj_LwGVun2AfQvgWecD8Sl4Dow8njHCiqzqIUr0/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Platformer game, where the player controls a body of an adventurer. With movement inspired by games like Octodad and Manual Samuel I aimed to get the same unfortunate controls. I hope the player will see the controls as the main obstacle of the game.
Please explain how your game fits the theme:
You are literally the weapon. Stuck in the hand of a dead adventurer you need to escape from the dungeon you have spent eternity.
Is there anything you'd like the judges to pay particular attention to?
Character art and game idea
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Comments
Loved this! Leg controls were challenging in the right ways. I experienced some clipping on the harder segments, but overall very bug-free. Also enjoyed the random bits of dialogue lol
Quality, Wonder, Originality, Patience.
I LOVED the Character art and game idea.
Thank you!
Cool game! Did you use Godot's Skeleton2D for the player? I was working with that a lot on my game as well.
Glad you liked it! Yes, I was using it for the first time and it was a pleasure.