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SLIMEOUT's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1eioskVUC_tQLotFfrlaWBRH4V6nBaQC79e3jqFBPIdc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes!
Is your game set to public on itch.io so we can see it?
Yes!
Summarise your game!
SLIMEOUT is a third person shooter about absorbing objects and manipulating the environment to overcome obstacles and kill enemies. Player can stick to almost any surface, allowing to walk on walls, ceilings or morph into his projectiles (chunks of goo)
Please explain how your game fits the theme:
The player character absorbs objects like barrels and inherits its shape and attributes. Thereby the slime is the weapon it just absorbed.
Is there anything you'd like the judges to pay particular attention to?
If you're up to a speedrun challenge - try and experiment with morphing mechanic! Have Fun!
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Comments
I like the gameplay! Well done.
Level 3 was really hard for me because he keeps rolling after I jump on the platforms. I had to just start using the shoot to navigate the platforms.
Also, on level 3, I shot a piece at a wall with a heavy object inside, they both fell in the lava and now the transfer kills you because it is under the lava and there is no way to remove or cancel it.
A settings menu with mouse sensitivity would be nice