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Fight back the squish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #104 | 4.000 | 4.000 |
Cleverness | #423 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD: I am not enjoying the fact that I had to read on multiple MD files. Would love to see all of them into one file as pdf. I would like to see images in the GDD. However glad to see development timeline is in GDD. Game: Would love to see an proper main menu. No pause menu? Game loop is okay? It feels weirdly slow even if it is turn-based.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
A turn based base defense game. Use your spike ability, place defenses and ultimately destroy the Squish coming to kill you.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
This is my first jam, thank you for the inspiration to get into it. I never thought I could get as much done as I have
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Comments
I really like the turn based tower defense idea, I think this is very cool. Unfortunately I did get stuck on an enemies turn with no option to do anything. Love the graphics too :)
Edit: The image is where I got stuck, I assume it's hanging waiting for something to complete.
Heys thanks for playing and I appreciate the feedback. Ahh shame, I want to say I "fixed" that bug. The enemy turn should only ever take a max of 10 seconds but I guess it wasn't fool proof. Thanks for playing
great game it would be great to see like more levels and also im not sure if its meant to be but you can get negative energy
Thank you for the feedback. You can get negative energy but only gain back a certain amount the next turn. Usually you get 3 per turn but if you get to -1 you will instead get 2. It was a way to get around having to work out costing and blocking the player but I actually quite like this as a mechanic.