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A jam submission

Sinking SubmarineView game page

With your submarine bursting at the seams, you'll need everything you can get your hands on to patch things up, fast!
Submitted by Alex Benton, Sonicfanx1, SAOGonza, TrevIn3D, VitaJuiceBox — 2 hours, 22 minutes before the deadline
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Sinking Submarine's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Cleverness#934.0004.000
Theme#4263.0003.000
Artistic Style#4693.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I picked up a can and tried to seal the hole with it, thinking it was a funny idea, and it actually worked. That's some seriously good game design. Kudos. Other than this, the game does a good job of implementing the theme and it's a unique take on the theme too. Well done.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
You are trapped in a sinking submarine, and must patch holes in the hull with whatever junk you can get your hands on!

WASD or Arrow keys to move
Space Bar to jump
Left Click to interact
ESC to pause

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

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Comments

Submitted

Hey there,

I recently had the chance to play your game, Sinking Submarine, and I must say, it's quite intriguing and fun to dive into! Despite not receiving as much feedback as you might have hoped, I wanted to let you know that I found it engaging. However, I did notice that it tended to get a bit repetitive after a while.

One idea I had to combat this repetitiveness is to introduce a rising water mechanic that could serve as a lose condition. This would add an element of urgency and keep players on their toes throughout the game.

While I wasn't entirely clear on the win or lose conditions, I found the visuals to be quite appealing, and the gameplay ran smoothly, which is always a plus.

I also noticed that we seem to have similar styles in game development, and it got me thinking that perhaps we could collaborate on a project in the future, especially considering we both utilize Unity.

Keep up the great work, and I'm looking forward to seeing where your game development journey takes you!

Best regards, sLamz

Developer

Thank you for your review!  We actually do have a rising water mechanic, so I'm wondering if you experienced a bug or simply did surprisingly well at the game.  I'd like to hear more about your experience, for example, how long you played and how you personally played the game.  Thanks again :)