No and you should feel bad for asking
sLamz
Creator of
Recent community posts
Hey there,
I recently had the chance to play your game, Sinking Submarine, and I must say, it's quite intriguing and fun to dive into! Despite not receiving as much feedback as you might have hoped, I wanted to let you know that I found it engaging. However, I did notice that it tended to get a bit repetitive after a while.
One idea I had to combat this repetitiveness is to introduce a rising water mechanic that could serve as a lose condition. This would add an element of urgency and keep players on their toes throughout the game.
While I wasn't entirely clear on the win or lose conditions, I found the visuals to be quite appealing, and the gameplay ran smoothly, which is always a plus.
I also noticed that we seem to have similar styles in game development, and it got me thinking that perhaps we could collaborate on a project in the future, especially considering we both utilize Unity.
Keep up the great work, and I'm looking forward to seeing where your game development journey takes you!
Best regards, sLamz
I got 23 seconds, that was actually pretty fun and a cool concept. I wish there was more!! During my second game, at the second phase, when the enemy started started cloning rapidly they were still the original item that i found them as.
Would love if you checked out my game spreadball and gave me any feedback