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sLamz

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A member registered Dec 13, 2023 · View creator page →

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No and you should feel bad for asking

It was pretty interesting at first but that was way too short.

Hey there,

I recently had the chance to play your game, Sinking Submarine, and I must say, it's quite intriguing and fun to dive into! Despite not receiving as much feedback as you might have hoped, I wanted to let you know that I found it engaging. However, I did notice that it tended to get a bit repetitive after a while.

One idea I had to combat this repetitiveness is to introduce a rising water mechanic that could serve as a lose condition. This would add an element of urgency and keep players on their toes throughout the game.

While I wasn't entirely clear on the win or lose conditions, I found the visuals to be quite appealing, and the gameplay ran smoothly, which is always a plus.

I also noticed that we seem to have similar styles in game development, and it got me thinking that perhaps we could collaborate on a project in the future, especially considering we both utilize Unity.

Keep up the great work, and I'm looking forward to seeing where your game development journey takes you!

Best regards, sLamz

Can you post some screenshots please I'm interested

Spreadball Spreadball Spreadball Spreadball Spreadball Spreadball 

Hey thanks so much for giving it a try. Did you give hard mode a try?? Its got multiple balls

If you only played on easy go back and give it a try on hard I think you'll find it's a much different experience

That was fun, simple and addiciting. I got to around level 30. Give Spreadball a try :D

That was pretty fun, simple yet addicting. Give Spreadball a try :D

oh okay I'll give it another play tonight it's still on my machine

I loved the art style the game looked super intriguing and fun, i just wish there was a bit more to do, and i wish the character got physically bigger to indicate growth

Thank you so much for playing my game and the feedback I really appreciate it

I enjoyed playing that, I couldnt beat the first level but im gonna give it another shot later today. You're my direct unity ball competition in this jam, may i ask, How does this game apply the spread theme?

I got 23 seconds, that was actually pretty fun and a cool concept. I wish there was more!! During my second game, at the second phase, when the enemy started started cloning rapidly they were still the original item that i found them as.

Would love if you checked out my game spreadball and gave me any feedback