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Stay Out of the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #104 | 4.000 | 4.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Cleverness | #876 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Pretty cool game! Sadly some crash issues but this is really unique for an UE game. Well done!
Did you include your Game Design Document in your downloadable files?
No
Tell us about your game!
A puzzle-platformer where the player must find a path through the level and remain lit at all times.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
NOTE: There is unfortunately an intermittent crash that can occur when you die or go through a level transition. It was not consistently reproducible enough for me to debug it in time for submission :(
UPDATE: I was able to track down the crash and confirm it was an Engine Bug. This bug has been fixed in the upcoming Unreal Engine 5.4 release and I have rebuilt the project with the current development version of it, but am unfortunately unable to upload it now due to the jam rules. Make sure to follow the game page if you're interested in playing the game at that point crash free!
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Comments
Just finished your game, no crashes! I loved the lighting mechanic, the music was great, and the levels were pretty well designed (pretty awesome obstacles in some of them!)
I did it. I stayed out of the dark. I had 1 crash after a death but otherwise it's among your best work.
I'm pretty sure the crash happens one time and then disappears lmao I still can't reproduce it.
Pretty neat idea actually! It did crash for me during a level transition like you mentioned in the notes but I still enjoyed it! Music was good as well. I think this could be made into a full game. Overall, great job!
This is so sad!
I'm still yet to figure out the exact cause for the crash, but it seems to be a pattern right now that new players experience the crash. I am still unsure if this is related to an engine bug I uncovered during development, or just some bad C++ I wrote in a hurry.