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A jam submission

tinyPiggView game page

Submitted by ChrisAP (@devChrisAP) — 1 minute, 25 seconds before the deadline
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tinyPigg's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4263.0003.000
Playability#4873.0003.000
Cleverness#8762.0002.000
Artistic Style#9572.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Pretty good for your first UE game. Well done.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
I made this game solo with the input of a friend to calm my sanity. This is my first game in Unreal Engine which proved a challenge learning. I am mostly a programmer so I tried to make cool things like the painting. The painting itself turned out amazing, I did not have enough time to make enough levels, but the concept is expressed. There is also a lot more movement I developed but no animations or time to make levels to make those moves shine.

Did you remember to include your Game Design Document?
YES

Is your game set to Public so we can see it?
Yes

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Comments

Developer

GamePlay VIDEO 

(debug raycasting was left by accident oops)
(+1)

The little arms are very dangly and funny

(+1)

I have no words. This game healed a part of me that I didn't know was even broken. I finished it and called my estranged father who I have not seen in 12 years. Maybe everything is going to be ok after all. Thank you ChrisAP

Developer (2 edits)

The work I did:

  • Developed Painting System using UV re-Targeting allowing any object with UV information to be painted with UE5
  • Developed a simplified way to create new moves directly in blue prints using root motion for Unreal Engine
  • Modeled 3D Cartoon Character (no textures only materials) using Blender
  • Rigged Character for Squash and Stretch animations using Blender
  • Animated 12 Actions using Blender
  • Created 2 textures using photoshop to switch between in game
  • Created a 3D third person character controller using my access to root motions, including a Jump, Dive, and Combo second Jump.

Things I learned:

  • How to make a game in Unreal Engine 5 from start to end
  • How to make squash and stretch control bones using Damped Track and Stretch To Constraints
  • How to animate squash and stretch and off-put bone animations to make characters look bouncy
  • How to make blueprint callable functions from C++ to make a base controller with code and tweak in engine.
  • 2 weeks seems like more time than it is