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(2 edits)

The work I did:

  • Developed Painting System using UV re-Targeting allowing any object with UV information to be painted with UE5
  • Developed a simplified way to create new moves directly in blue prints using root motion for Unreal Engine
  • Modeled 3D Cartoon Character (no textures only materials) using Blender
  • Rigged Character for Squash and Stretch animations using Blender
  • Animated 12 Actions using Blender
  • Created 2 textures using photoshop to switch between in game
  • Created a 3D third person character controller using my access to root motions, including a Jump, Dive, and Combo second Jump.

Things I learned:

  • How to make a game in Unreal Engine 5 from start to end
  • How to make squash and stretch control bones using Damped Track and Stretch To Constraints
  • How to animate squash and stretch and off-put bone animations to make characters look bouncy
  • How to make blueprint callable functions from C++ to make a base controller with code and tweak in engine.
  • 2 weeks seems like more time than it is