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Shadowminister's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1878 | 1.500 | 1.500 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The game does not follow the theme points and unfortunately the GDD feels incomplete. Aside from the dark environment, there is no correlation to either Shadows or Alchemy, and the game feels like it was built as a simple block placement sandbox. The blocks could have been tied to the Alchemy element in many different ways, and sound could be added differently from the loud buzzing when placing blocks to create something more tied together.
- This game is a cool tech demo and shows a great achievement when working with pure WebGL. The GDD needs more content and details about the game - see the example GDD for some ideas on how to flesh it out and describe your intentions for your game. I did not see any significant implementation of the theme and there was little available to play. Having the controlls listed upon opening the game in a simple way is great.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
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Comments
It was pretty difficult to navigate the area. I did enjoy the graphics and the shadow blocks, though.
Thanks for playing :)