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A jam submission

ZILLOWView game page

It’s dark outside, don’t stay too long despite being ready for that.
Submitted by ArashNamaki, DrXenon — 17 minutes, 55 seconds before the deadline
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Play Zillow The game

ZILLOW's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Cleverness#15.0005.000
Theme#15.0005.000
Artistic Style#15.0005.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • A very cohesive game for such a short time! I enjoyed it quite a lot! The music fits, the art style fits well and the game follows both the themes set for the Game jam. I would like to see more content in the future and perhaps an updated UI for the crafting stations, being able to craft more than one of the items at a time, for example. Standing there and clicking over and over again can be tedious. Really good work! I'll be keeping an eye on this project of yours, to see where it goes!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
“Zillow” is a first person survival crafting game about a lost alchemist in the jungle. The darkness has surrounded the jungle and you have to purify it by defeating the Corruption. You are afraid of shadows and the darkness but you are able to fight against the shadow by your alchemistic knowledge. It’s dark outside, don’t stay too long despite being ready for that.

Platforms
Windows, HTML

>Controls<
>Movements: W: move forward, A: move left S: move back D: move right

>Run: Shift >Jump: Space >Interact with objects: E

>LMB: Throw Arrow/Potion/ Use Potions

>RMB: Switch between Arrow mode and Potion mode

>Tab: Open the inventory

>1,2,3: Switch between available potions or Arrows in its mode

>P: Pause the game

Extra Notes
Thanks for the opportunity...

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Comments

Submitted(+1)

This game is very well made! You guys really went for a hard task, making a survival crafting game, and you did well. all of the Art is well made, the item scale in strength as you get them. and the idea of a world with multiple corrupted altars with different bosses sounds amazing.
the only issue I ran into was mobs not dropping aggro which is a bit difficult especially if you run out of arrow/potions to fight them off, I was in a loop of running in circles against a few mobs.

Great job to all that worked on this project

Cheers, hope to see you next Game Jam.

Developer

Hey, glad you found our game fun, to be honest, we were not sure we could finish the game in time as well... but we somehow did it😅.
Thanks for the feedback about enemies, that was definitely my bad!