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A jam submission

Shadow PandemicView game page

Help save the world from a Shadow-Virus
Submitted by Cakeservant (@cakeservant) — 17 hours, 29 minutes before the deadline
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Play Shadow Pandemic

Shadow Pandemic's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Cleverness#7553.0003.000
Artistic Style#9703.0003.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The visuals are very nice and the themes while not strongly too convincing are well implemented. The game does not offer an easy way to adjust the sliders for the light, making it difficult to get even one object "cured" in the given time. The main mechanic is interesting and shows potential, but the execution definitely needs some more time.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Shadow Pandemic is a first-person, 3D, puzzle/management game that is controlled entirely via mouse.

You are a government employee at DOST (Department of Object-Based Shadow Treatment). The world has been overrun by a virus that infects objects, slowly consuming and ultimately destroying them. This process releases a large number of particles that can infect both humans and other objects.

Luckily, researchers at DOST have found a way to cure these objects. A very specific wavelength of light needs to be applied to these shadowed objects, causing the virus to simply disappear. To determine this wavelength, objects must be tested with heat, electricity, and sound, each corresponding to red, green, and blue.

The player must use these available testing systems to find the correct wavelength and cure the objects.

Extra Notes
♥️

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Comments

Submitted(+1)

The concept is very cool and the UI/UX is designed well. However, the controls are a bit clunky and I couldn't get past the first level. Maybe I'm not smart enough for this game but the puzzle seems too reliant on guesswork 

Developer(+1)

Thanks for the feedback! I should have definitely worked on a more easy to understand Tutorial in hindsight. And I guess I got used to the controls and just didn't think about it anymore. I think it's rarely the players fault when they don't understand the basic mechanics of a game in the first 5min.

Some playtesting may have helped.