Play Shadow Pandemic
Shadow Pandemic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The visuals are very nice and the themes while not strongly too convincing are well implemented. The game does not offer an easy way to adjust the sliders for the light, making it difficult to get even one object "cured" in the given time. The main mechanic is interesting and shows potential, but the execution definitely needs some more time.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Shadow Pandemic is a first-person, 3D, puzzle/management game that is controlled entirely via mouse.
You are a government employee at DOST (Department of Object-Based Shadow Treatment). The world has been overrun by a virus that infects objects, slowly consuming and ultimately destroying them. This process releases a large number of particles that can infect both humans and other objects.
Luckily, researchers at DOST have found a way to cure these objects. A very specific wavelength of light needs to be applied to these shadowed objects, causing the virus to simply disappear. To determine this wavelength, objects must be tested with heat, electricity, and sound, each corresponding to red, green, and blue.
The player must use these available testing systems to find the correct wavelength and cure the objects.
Extra Notes
♥️
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Comments
The concept is very cool and the UI/UX is designed well. However, the controls are a bit clunky and I couldn't get past the first level. Maybe I'm not smart enough for this game but the puzzle seems too reliant on guesswork
Thanks for the feedback! I should have definitely worked on a more easy to understand Tutorial in hindsight. And I guess I got used to the controls and just didn't think about it anymore. I think it's rarely the players fault when they don't understand the basic mechanics of a game in the first 5min.
Some playtesting may have helped.