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Shadow Occultist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Good character controls and map design. Traps and enemies are good obstacles. Art style looks great. Sound effects are a bit off, but otherwise sounds match the theme and game. Wish there was more connection to Alchemy aside from stating the character is an alchemist.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes! We added it a link in the game page as well
Is your game set to Public so we can see it?
Sure is!
Tell us about your game!
Kinda out of time so I'll keep it short!
Controls:
'A' and 'D' to move, spacebar to jump, and 'E' to interact. Currently there isn't a control to drop down from platforms.
All three of us learned Godot during this, we watched Brackey's tutorial and started working on this game. It was the first time all three of us have worked together on a project and Pakota's first Game Jam as well.
We had a lot of fun with our individual tasks, making core mechanics, enemies, pickups, and making the map. It was a lot of fun and we all learned so much from this.
Extra Notes
Thank you for this opportunity!
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Comments
Interesting game. The movement felt good unlike some platformers. I never felt like I missed a jump due to clunkiness.
Constructive feedback: I'm not a fan of the multitude of paths in the level design. It encourages a lot of backtracking. Also, I found what I think is a bug where if you press down you get stuck in place for a random amount of time. I try hitting buttons, but am unable to reproduce what brings you out of it. It seems random. I think this may be due to the incomplete drop down mechanic.
Thank you for playing the game and I appreciate your feedback, that totally makes sense too.
I don't think any of us noticed that bug haha, thanks! I'll try to replicate it and find out what's happening in those situations.