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Hello Doctor: Shadow Adventure 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- the game at it's base is fun. I would have like to see you lean more into the alchemy theme. maybe a secondary attack or ultimate could be fun to add.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
A plague doctor uses his scythe against shadow enemies, creates upgrades through shadow potions between levels, and fights to beat the big shadow boss :)
Keyboard and Controller compatible, controls are on game page description
Extra Notes
Not trying to win awards here, just happy with the team for making something functional for a game jam :)
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Comments
Very cool style, it's a neat little roguelike style game. Boss was cool, and the animation at the end picking up the orb looked really fluid. Bunch a little things in this game added up to something real neat, and I would love to see this game expanded on!
My only critic gameplay wise was I felt the depth perception was a bit weird for me, were I couldn't really tell sometimes if I was inline with the enemies enough to hit them. This could also be alleviated with a bit more impact on hitting the enemies.
Good job to your team for submitting this, awesome work!
Thanks for the feedback, it's much appreciated! Glad you enjoyed the animations, this was my first time really working on anything like this, so it's nice to hear this :D