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Shadow Siege: Alchemical Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This game is DESPERATELY in need of a tutorial and a better UI, I never knew what I was doing or what I had selected or how anything worked. From your GDD it seems like you had a factorio-esque idea, which is cool! Unfortunately the shadow theme was not really implemented mechanically, so you lost points there. I'm sure your game is fun, but I need to know how to play first lol
Did you include your Game Design Document as a Google Drive link?
Of course
Seriously... did you include your Game Design Document?
Most Definitely
Is your game set to Public so we can see it?
Yep
Tell us about your game!
Summery
The unified peoples thought they'd found a source of infinite mana... until the day the Shadow Beasts attacked!
The war has been hard fought, and you stand on the final battlefield. Defend the city and win the day by using your alchemical skills to produce ammo for your turrets.
Controls
Mouse.
R to rotate if applicable.
Esc to quit build or demolish modes.
Extra Notes
Recipes are in the game description inside a collapsible section so people can discover them if they want, but they are there if they don't want.
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Comments
I finally was able to beat the level on my 4th or 5th try. It was not intuitive to get everything to work. I had to replay it just to find out what was the best build. Overall, a good game though
Some devices, such as mine, cannot run your game without SharedArrayBuffer turned on.
This can be found in the game's edit page at the bottom.
That setting is already on. We turned it on when we first uploaded it, as it wouldn't run on our systems unless we did.