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A jam submission

Bullet WizardView game page

Retro Survival Shooter
Submitted by Wolfinred, Kevin Redgrave — 13 hours, 26 minutes before the deadline
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Bullet Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#8043.0003.000
Cleverness#14712.0002.000
Artistic Style#16972.0002.000
Theme#19341.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The game is very basic from its approach, but does what it sets out to do. The weakest part in my mind is the while theme adoption. It feels very disconnected between all of the parts. Alchemy, Shadow, Guns. I think it would have been better to just change the wording, replace the gun by a wand/rod and use slightly different style and wording for example dragon's breath (shotgun), But I enjoyed playing it, looking forward for more.

Did you include your Game Design Document as a Google Drive link?
Yes its in the description

Seriously... did you include your Game Design Document?
Definitely, its a google doc per the new rule

Is your game set to Public so we can see it?
Yes

Tell us about your game!
You are a square character in the Underground looking for an exit. Its dark and you have a gun and potion kit. Play it and find out the rest!

Extra Notes
This was my first ever gamejam and first ever game. I enjoyed my time building it with my teammate. Glad to be apart of this experience

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Comments

Submitted(+1)

This is a pretty cool use of the shadow theme, though I think the bullets should provide maybe a little bit more light because it's quite hard to find your way around the level. Well done though!

Submitted(+1)

This is great! I love how your bullets being your light source is almost like sonar or echolocation. I can think of a ton of ways to expand this out into a full length game! Also the music was nice.

Submitted(+1)

I found this pretty fun! I think the light radius could have been much bigger, as it made navigating the level VERY difficult. I also unfortunately got stuck on corners really easy, which led to some unfair feeling gameplay. Otherwise, I really loved the minimalist art and notes left around!