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A jam submission

Dark RoastView game page

Shadow Barista Sim
Submitted by Ceribrox — 9 hours, 26 minutes before the deadline
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Dark Roast's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2334.0004.000
Playability#2584.0004.000
Cleverness#2824.0004.000
Artistic Style#4014.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Love it! Coffee mixing is a really fun idea, though I wish it was a littttle bit slower with more options <3

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Dark Roast is a coffee shop simulator set in the shadow realm. The primary mechanics involve taking orders, making them (some through short mini-games) and delivering them to customers before they leave upset. It uses traditional WASD/Arrow Keys to move and E/Space/Enter to interact. With adding so many alternate controls, I hope to make the game more accessible to anybody and everybody! Hope you enjoy :)

Extra Notes
Thank you for taking the time to check it out!!

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

Cute little game. I like the humor. Seems very polished for what it is!

Submitted

THE shadow coffee shop is so much cozier than the name implies and I'm all for it! Very cute pixel art and atmosphere and a satisfying game loop. Well done!

Submitted

This game has all the cards on the spot but misses something... I feel like you should add some way to use the money you make from the night, like harder to make coffee but more profitable or smth. 

Anyway, the games look really clean and nice, the music is perfect for the chill mood, and the controls are easy and super fast to grab even without tutorials.

GG !

Submitted

The gameplay loop is tight and fast-paced enough that you can almost forget about the fact you're bringing people a hot cup of spaghetti. Nicely done!
I agree with the comments saying there's a bit too much running to do. A few improvements come to mind though:

  • having intermittent breaks between customer waves to prep more drinks for the counter
  • making the counter/shop smaller and faster to navigate
  • Allowing the player to take orders from the front side of the register
  • customer hitboxes being a little more generous

I did encounter an issue that isn't on your list, as well: If you have a coffee in your hands and you're *just the right distance* from the counter, pressing space will delete the coffee from your hands without actually setting it down.

Submitted

Really polished and smooth mechanics. The pixel art is really well done and sets a perfect mood for a shadow coffee shop. Gets hard fast, but that's not a bad thing. My favorite part was all the sassy dialogue, very cute!

Submitted

Great game! Love the ambient sounds that add to the atmosphere. Really cool adding the drink coffee speed boost mechanic as well.

Submitted(+1)

This game seems kinda familiar but I can't quite put my finger on why...

Haha in all seriousness this was a fantastic serving sim and all about dark fantasy coffee! I LOVE COFFEE! ... I should seek help.

Anyways I made it to Day 5 before the game completely overwhelmed me and I failed. The difficulty ramps up super quickly! Was there more to discover in the game regarding features/variety after Day 5 or had I seen it all? Would love to know.

The concept of having the intial drink and having to do little mini-games to switch it to the others was fantastic. I would have appreciated a little sign/picture above them just to remind me which is which at the beginning but I learned pretty quickly what they were so it wasn't a huge deal.

Having to take their orders and make all the coffees became super stressful and chaotic SO QUICKLY by day 3 I already felt in over my head haha. But being able to drink the coffee for a speed boost was a touch of pure genius in design so I was chugging more coffee than my customers by Day 5.

The opening day and tutorial were great and really well done. Didn't over explain or overstay it's welcome, just taught you what to do and left you to it.

Graphically the game looks great, some very simple but well readable pixel art. The coloured lighting kinda threw me off at first because it changes the colour of the coffee in your hand and it's different from what the customers show in their little speech-bubbles. Again not a huge issue I got used to it pretty quickly.

The audio and ambience were great and the SFX were well designed. I especially liked the end of day warning and the increased speed to the music. Fantastic touch.

Overall a great experience. Some more variety and depth to the customers/features to break things up a little would be nice if you decide to further develop the game after the jam.

Developer

Thanks for the feedback!

That was all there was feature wise unfortunately, most of it got cut in place of polish/tutorial. As far as the coffee drinking mechanic, I have my partner to thank for that all the way, and it ABSOLUTELY was a stroke of genius! I agree with all of the small issues you noted, thankfully they settled in and didn't detract from the player experience too much in the end. 

Submitted

Great approach to the theme. Really enjoyed it. IMHO everything is great in the game. The music, the art, the animations, the dialogs, even the  important notice on top left (where the clock is) - Thats a really great UI/UX. Respect for that. Minigames were also pretty good. The game already feels like a great product.

I did encounter one small bug tho, but it didn't affect my opinion on the game. At some point two customers went to the same position and it was a situation that both of them are inside of each other and I gave wrong order to them.

Submitted

Very interesting concept! I like the design. Good job! 

Submitted

Very creative and enjoyable take on the theme! I had a great time playing it, although I feel maybe the workday should be a bit shorter haha.

Submitted

Great job! I really liked the art and music of the game. I also found the coffee drinking mechanic to be really unique too. Overall great job!

Submitted

Great game. Very original

Submitted

Fun serving game.  Enjoyed the atmosphere and art.

It is a little bit confusing that the drinks ordered and made are different shades. 

Submitted

Fun and great art!

Submitted

Man, I was doing so good until I wasn't. I love the music! I will say, that I did get confused when it came to which coffee machine made which type of espresso (even with the lengthy tutorial). Maybe it was just the pressure getting to me. Gotta try one more time...

Submitted

I love the atmosphere here! Great work on the dialog system and transitions. I found myself getting a bit confused with which coffee to give since the color was effected by something above the customers. 

Submitted

LOVE the art. I thin there's a bit too much dialog before getting to the gameplay, also i was getting low frames but that just might be me. really good job! keep making games!

Submitted

What a fun and frantic game! It's quite challenging and I really the art style! Great game, and I can absolutely see what adding more tasks to juggle would escalate the gameplay! I imagine this would be a great co-op game too if it was developed in that direction. And the soundtrack is a banger! It's stuck in my head as I'm typing this! Really well done!

Submitted

I can finally live my virtual dream of slamming coffees down!

Awesome game and really nice minigames to go alongside it :)

I got stuck trying to make a latte looking drink? I think I'm just bad at games hahahaha

Submitted

Fun game. I love the music. I don't like how you have to keep going around that counter.

Viewing comments 25 to 6 of 25 · Next page · Last page