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WHO’S THERE?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Playability | #258 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The shadow theme was really well implemented. However, the alchemy implementation could have been better. I would say this was the most clever games I've played so far. Congrats on the achievement that is this game! Well done!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Game Idea:
Who's There? is a top-down 2D puzzle game where players work alongside their shadow to navigate their way out of a run-down laboratory.
CONTROLS:
Movement: WASD / Arrow Keys
Interact: E
Switch Character: Left Shift
Gameplay:
Players controls two characters throughout the game, With the Left Shift Key player can switch between both playable Characters. One being a physical player and the other a shadow player must have a light source to switch between characters.
F key to turn Flashlight On/Off.
Using the flashlight/Map Lights to guide the shadow player to Switch's and pressure plates to help escape the Level
Interact using E Key on Switch's.
there will be an Exit door on ever level the player must try to open or get to using the Interactable.
Story:
The scientist awakens from the depths of their lab, decayed and overgrown after years of neglect. They’re horribly stiff getting up, their bones crackling with every movement. Yet despite the aches coming from their body, they feel surprising refreshed and energized. They stretch as they begin gathering their bearings, only to notice something in the window across from them.
Despite their silhouette appearance, it was as though they were pulled straight from a mirror. Yet when they spoke, nothing but bitterness and resentment spewed from its mouth. The words were slow, but lashed out with a viciousness that despised the necessity of speech.
Undeterred if somewhat sheepish, the scientist leaves the room as they step over the fallen plywood. As the scientist progresses, the shadow follows, lurking wherever an emergency light shines on the space. No attention is paid to their ranting discouragement, as the scientist considers how to get out of this oddly familiar place.
Extra Notes
Big hello from our make shift team
For most of us in our group this is the first game we made. Big thanks you from are small group we learn so much. Was a tough and fun experience.
As I write this Iv hear my friends talk about how much they learnt and about the new skills they acquired thanks for giving us the push to make a Game.
there's a few bugs in the game our advice is to keep the Shadow character at the center of all light light source.
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Comments
The puzzles are very well design and work themselves nicely up in difficulty.
Besides the story, i am missing the alchemy part of the theme, but the shadow part is used very well.
Would maybe have some sort of indication on who you are controlling.
Good job :D
Thanks for playing through the game and giving your feed back