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F-Rank Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #719 | 3.500 | 3.500 |
Artistic Style | #893 | 3.500 | 3.500 |
Theme | #1256 | 2.500 | 2.500 |
Cleverness | #1413 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Playability: Nothing wrong besides the occasional bug, for example, you can teleport before the "press anything" screen and softlock yourself in a wall, I would like ingame pop ups showing you that you can interact with doors and items. I played through the whole game without knowing you could open doors until I read the credits and saw a sound effect for it. Theme: Its pretty good! I would like to see both expanded upon and more fleshed out for a 5 star rating. Cleverness: Its alright in this category, would like to see more use of the teleport as its not needed (found this out on my second playthrough) Art Style: Nothing to complain about, but nothing to shout home about!
- While the concept of this game made sense, and the controls are not complex by any means, I didn't find the aspect of having to hide/not be caught to be as effective as I may have expected it to be. It seems that unless the patrols are right in your face when shining their lights, you won't exactly get caught (as this only happened to me one time). As for the collection of the items, it didn't feel like they served the purpose they were supposed to; it only felt as if you had to collect them and nothing else was tied to it. Until I read your document to gain more insight, it wasn't really showcased well, to me, how both themes would tie into the overall experience. I did find the art, music and sound effects done quite well, though. Overall, this was a decently done concept of a game, even if I may not have interpreted your intentions fully. Do keep up the hard work.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Overview:
F-Rank Alchemist is a single-player, top-down stealth game which involves navigating through the halls of a dormitory to acquire alchemy ingredients. The player character must avoid detection by patrolling enemies and use the shadows to their advantage. The player is given two main abilities that interact with both light and shadows to assist them in their goal.
Narrative:
You are a student at a prestigious sorcery academy that is just skating by on most of your classes, except for alchemy. You are at great risk of failing alchemy and must take extreme measures to avoid expulsion. While you might be inept at potion-making, you don’t know anyone in the academy more skilled than you in the mystical art of manipulating shadows. Professors always say not to waste talent, well you should use your magic to pass, right? By any means necessary. Besides, you’re using shadow magic – who’s gonna know what you do in the cover of darkness?
Mechanics:
You are only able to teleport between shadows
Torches can be shot with your bolt to temporarily extinguish them
Controls:
[WASD] - Movement
[E] - Interact (doors, items)
[LMB] - Bolt
[RMB] - Blink
Extra Notes
First game jam.
Varying performance as a result of poor optimization, didn't realize until uploaded to itch.
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Comments
Congratz on your first jam! The mechanics were interesting.
Though it doesn't feel very stealthy when you can just stand next to a guy and not get caught. Still, good job.