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Abyssal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
Abyssal is a chaotic 2D bullet hell roguelike in which you fight enemies and combine orbs to become stronger!
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Comments
For reference, I played the re-upload that was listed in the game description because the author accidentally deleted their original upload.
A really simple run and gun style arena shooter.
The controls were responsive and the character moved well, fighting enemies was really easy and not much of a challenge until the mimic jumped on me and ganked my ***.
The art is super nice overall and is really high quality but the game has no music and feels kinda lonely because of it. Which is weird because there's SFX and it seems like such a big oversight to not add any music at all.
Honestly I didn't really get the crafting system, I know you get the little orbs of light (which was a really cool effect) but just getting random buffs (I think?) didn't really have any impact with me.
Overall a fun little game!
This was fun! I like the color vignette around the character and enemies, and I especially like the enemy death slowdown effect.
This game is really cool and very confusing. I enjoyed playing it.
When it is time to combine orbs you can get new ones as enemies continue to spawn but you can't use them.
I wasn't a fan of sound effects for jumping and walking.
On my first playthrough game was a bit laggy when I spam bullets in all directions and it froze when transitioning to 8th level. Lag is not really an issue it is part of power. While playing i discovered that you can get stuck in the ground and stick to walls... Also you can go through walls but only upwards.
Overall game is FUN. Just hold mouse, shoot everything and don't forget to dodge.
Thanks for playing! The reason you stick to walls and easily go through walls is because of poor performance. I myself found that the game ran much better as an executable rather than on the web. I might upload a downloadable version since lt may have better performance. Anyway glad you enjoyed and thanks for playing! :)
Hey! I beat the game, or at least I think I did, the game crashed when I jumped down the hole at 7/8!
The high jumps and dynamic movement are quite enjoyable! And the SFX/feeling of hitting enemies also felt pretty good, though the slow-down effect was perhaps too much hahaha. The enemies in particular had pretty cool designs and the combat gameplay against them felt well-tuned.
I was a little confused about what to do at the start/how to use the shop, but picked it up eventually, enjoyable gameplay. Getting random upgrades from the shop was a little strange, frequently getting damage downs from it was also confusing. Does this mean I take less damage, or do I deal less damage?
You do less damage. I could’ve implemented way more upgrades to make it not put out the same ones so often, but I plan on updating the game after the jam. Thanks for playing and for the feedback! :)
Ps: I also have no idea why it would crash at the end. Better check it out if there’s something I messed up
I find it unfair that the bullets of the slimes seem to be able to go through the environment but not my daggers xD
Anyway, a solid game with nice looking art, and well executed gameplay.
I do feel like I lack a bit of agency regarding what to do with the orbs, would have loved to be able to choose or control what kind of upgrades i could get, instead of seemingly random ones. Would have maybe leaned into the alchemy theme more.
But none the less a good game and a good job :D
There is actually an upgrade that makes your daggers piercing. Thank you for your feedback though :)
Very cool, loved this.
Artistically very cool, looks kinda like the Pico 8 games but with a touch more definition. It's got a real distinctive style that I loved and everything seems like it fits perfectly in its place. Extra love for having mimics!
Seemed super polished but for the absence of music, get a banging soundtrack on here and this will be a wild time.
Has loads of potential to grow with more upgrades, potentially even other classes or play styles. Fantastic fun, one of the most FUN games I've played in this jam.
Thanks for playing. Glad you enjoyed! I’ll definitely come back after jam and add some different classes with unique playstyles and maybe a trait system!
Super cool! Fast paced, engaging... some juice and fine tuning to movement and that could be really fun.
Gathering The floaty orbs around you and turning them into power felt awesome and fitted to the theme well, I just wished the orbs would be less noticable. In the heat of battle I kept trying to dodge them, I got distracted by them, or they obscured something, an enemy or their bullet. Going to the vendor and rolling the dice(?) on the upgrades was such a rush after intense battles, it was maybe a bit weird that the enemies then kept spawning after the timer was out.
First time in 2nd map, I had the vendor and The 2nd Map Surprise right there next to me. That got me good! In the panic running away from it I got swarmed by more of them and died soon after. I don't know if exactly that scenario was intentional but it was really funny, and emotional, and made me that much more determined to come back and get my revenge!
I would like to have a big custom cursor. Please. Something super-clear, mega-constrasted, maybe-crosshair-shaped(or even better, maybe alchemical symbol-shaped). Maybe my eyes are just bad but I was really struggling to see where I'm aiming while dodging everything, because the combat was fast with a lot happening around me. Our entry struggled from the same problem too.
Overall, seven kings out of kong. Honestly enjoyed.
I agree with you, I've also noticed myself that the orbs can be a bit distracting. Also I wanted to add a custom cursor that would stand out more but I somehow forgot and I'm not sure there can be any changes made anymore now that the voting has begun. But, I'm glad you enjoyed and thank you for the awesome feedback :)
The aesthetics are great. For me the light source was too small, would want to see more of the map (even tho the concept is shadows/darkness). I struggled with shooting for a bit. Although you specified that you need to hold it but intuitively I was trying to tap for shooting. Another thing that frustrated me is fact that the bullets are going through sprites/platforms. I just got to the "Magic shop" and random bullet from somewhere below just killed me. I wasn't also quite a fan of the jumping sound 😅 Nevertheless the game has potential and overall done really well. Good job!
Thanks for playing! I had an idea about making the slime bullets bounce off walls but I never ended up doing that xd. Anyway thanks for the feedback! :)
Awesome sprite work. I couldn’t exactly figure out what to do though. I only did 3 attempts but if it’s a procedural map, it looks great.
Thanks for playing! What exactly you couldn’t figure out?
How to progress, how to “combine orbs”, etc
I really like the background and tile aesthetics., and the fact u made the game with Pygame, just like me :)
Haha, didn’t think there would be another pygame submission! Thanks for playing! :)