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Shadow Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Using your own health/shadow pool was a clever way to use attacks. Sacrificing health for stronger attacks doesn't provide enough reward compared to using your normal shadow attack. Good concept, execution needs work. Wave battles are fun, but was unable to find significant difference between enemies.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The player starts the game in his prison cell - it serves as a spell-making station between waves of enemies. After each completed wave, several shadows appear here
Player can start a new wave of enemies after teleporting to the arena, each wave causes more enemies to spawn. Your shadow is both your health pool and your basic attack spell. Defeated enemies leave behind their own shadows which can be collected.
Extra Notes
Enjoy!
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Comments
Cool little game. Pretty simple and addicting!
<span class="--l --r sentence_highlight" <thanks!="" <="" span="">Thanks! Glad you liked it :)</span>