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From Your Shadow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It is very cute game with interesting take in the theme, interesting way of puzzle mechanics. It just seemed that it was a bit too slow pasted. Puzzles could get a bit more difficult with each level. Great submission!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
“From Your Shadow” is a puzzle-platformer about a young penguin’s journey in search of the secret to flight. The player navigates the ancient ruins of light with the help of Shadow: a companion with the ability to climb shadows. The story follows the two characters as we learn about their personalities, goals and insecurities, slowly learning to accept themselves the way they are.
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Comments
HOLY MOLY I did not expect that. You're a great writer and storyteller.
I love puzzle platformers and haven't seen quite this mechanic before, it was fun to explore. In most games, falling off of platforms is what you want to avoid, and here it's a superpower where you don't start with the ability to fall off of platforms at all. It makes the puzzle design interesting for sure!
Sometimes the pacing of moving around the level felt slow, and I think part of that is the emptiness of the sound and visuals, so there's nothing to look at or listen to or vibe with while you wait for a platform to come your way. But you clearly put your time into putting together multiple levels with a hard-hitting story, and it's so worth playing to the end. I loved it.
Thank you so much for the compliments, I'm really glad you liked it! And thank you for the feedback, I'll make sure to implement it in the future :D