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A Soul In Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- As you've said in the game itself, there wasn't much to do. Hopefully there were a bunch of lessons learned for the next game jam. The aesthetic was nice enough. Good luck for the next game jam!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes, tho is google docs but it's the same I guess
Is your game set to Public so we can see it?
Yes
Tell us about your game!
A simple, very simple, prototype with the main focus of being a "RPG" - like game with dialogues and stats, also having hunger, thirstiness and sanity stats (tho not fully implemented as they are not displayed to the player); My idea with the theme was much more related to the writing of the very bare bones story related to the NPCs in the small village of the planet.
The controls are simple, they are listed right at the bottom of the game page. what else... you have double jump (not that usefull tho), and the "main" thing, the spaceship driving which I'm gonna admit, still needs polishing like closing doors and not letting the player stop driving in the middle of space, but apart from that I feel it """nice"""
Extra Notes
All the assets were made by me, and I thanks Sebastian Lague for making a video around this otherwise I would't be able to make it (I didn't "borrow" the code just to clarify)
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Comments
The Frog People, where cool ahha.
I ran around the whole planet.
lotta potential.
I love the character design for the shadow village, that guy's art style is awsome. Plus their whole religion aspect is cool too, flying into space was an experience I didn't expect today... janky flight (expected) aside it was kinda magical...!
Thanks! I do agree with the janky flight, it still needs polishing
I think the way that the player rotates around the planet is pretty cool, I like it when space games have actual spherical planets. The collisions on the ship feel a little bit janky but I don't think that's completely your fault, more of a Unity issue lol
Thanks, tho the collision issue is half my problem as the spaceship can rotate whenever it wants, gonna try to fix it later