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A jam submission

Shadow ForgeView game page

Gather resources to sacrifice to the gods while fighting for your life
Submitted by mae3 (@mae3_games) — 7 hours, 15 minutes before the deadline
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Shadow Forge's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Theme#15.0005.000
Artistic Style#15.0005.000
Cleverness#2824.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • 9/10 lost instantly because I killed the statue and therefor lost instantly. A little bit of a hint ingame or some tooltips would be appreciated. A little bit of background music would also help a lot. I had fun all the same. Good job.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
After pressing "Start" in the main menu the player is greeted with some lore and hints on how to play the game. Move around using WASD. Use 1,2,3 or left mouse button to select weapon. Use left mouse button to interact/use. All interactions/attacks have a "max range" so don't click too far away from the character.

Extra Notes
I severely overestimated how much time I had an thus dreamed a bit too big. The game isn't where I wanted it to be but I nonetheless think it's fine. The game design document has been modified accordingly. With more time I would have added automation, a more advanced crafting system, more player attacks, more gear, more enemies, more lore and an end goal. I also would have refined the gameplay to be smoother.

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Comments

Submitted(+1)

Sadly this crashes quite fast so I can't say anything about the gameplay. The story looks promising and the art is really pretty. I do think though that with art that plays more with the theme of shadows this could be a lot more interesting
Also adding the controls to the game page might help as well

Developer (1 edit)

Thanks for the feedback! It would seem quite a few of the game's mechanics broke when ported to web. Unfortunately I didn't have the foresight to playtest the game in browser as much as I did during development and now that the submission date has passed I don't think I'm allowed to change anything.

Submitted

nah you aren't allowed to update until after the judging is closed.