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yami_does

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A member registered May 18, 2024 · View creator page →

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Really like this game even though it took me a while to figure out what to actually do. Usually I skip out fast when that happens but not for this one. It might have been the atmosphere that held me so good job on that. I never play this kinda game so for noobs like me it would be nice to have an active tutorial or at least have the how to play in the menu. Yeah it took me a minute to realize that the question mark in the UI could be helpful ^^* That's on me xD

If you work further on this I would integrate the map function directly into the cockpit to make the whole looking for a site and heading for it smoother. The display of space travel is really nice and immersive already, so why not expand on that.

The sounds do need a bit of balancing, the pickup sound of the drone especially.

All in all I really enjoyed this one. Good job

Love it. Two virologists is the trickiest but using stones they can be separated and made part of the mushroom army hehehe. Really nice puzzle game that's not too easy and not too hard, with good graphics and music.
Gameplay is easily understandable. Awesome submission

This is such a fun take on the topic. Really well done and fun to play

Nice game. Quite polished for 2 weeks. Art and music are engaging and the gameplay is fun.
I do think the theme could have been implemented a lil better as the gameplay is dodging. Good implementation of the game mechanic though

Duuuuude I was not expecting to cry.
Very deep, very sword

the goal is to clean up all the dirt. But there is no win screen so the game feels incomplete even when completed.

I'm a bit confused as to why I need a full screen. I get that some games are missing part of their UI without it and some just look better but Rag, to me is not one of either.  That's why full screen was not on my list of things needed. 

Thank you for playing and commenting

I tried making a win screen but couldn't get it to work in time.

Not sure what you mean by a fail state. If you mean  losing the game, that is there and working and you were just too good to trigger it xD

I'm glad you enjoyed the game. Thank you for playing and commenting 

I wanted the dirt to make noises to add to the cute vibe but I could barely make the music work xD

The soap at the start refills over time. The soap scattered around the map does not. The same way it would vanish when you spray and then clean an area irl.

Im glad you enjoyed the game. Thank you for playing and giving feedback 🙏 

then I think I found a bug bc for me none of the tubes are glowing. I'm on mac firefox

This is so much fun. At first I was frustrated because it took me a bit to figure out how to play the mini games but the payoff was big because I got the adrenalin of having figured it out on my own (except for the tubes mini game. I still have no freaking clue how that one works- Pls if anyone can give me a hint I'd be extatic)

Really good submission

Graphics and music are really fun but I could not get to actually fighting. The moment I pressed a key, be it before or after the fight began, I instantly lost. Same if I didn't press any key.

This might be a browser problem, bc firefox tends to mess games up.
I would have liked to play this

This is so much fun. I got instantly hooked. Music, sfx and animations work so well together.
really good job

I really like the atmosphere you created. The environment is a lil dark for my liking but it fits the gamestyle and the music is really nice
This is not my kind of game so I died almost instantly when the enemies appeared and don't dare to come back ^^* so no opinion from me on the fight mechanics

Really nice submission

Thank you so much for playing and taking the time to comment. I'm glad you enjoyed it

This was a fun play. Gave me nostalgia for early web games.
One thing I found a bit frustrating was the collisions seemed to extend further than the body's so in some constellations there was no way to avoid collision.
I do find the story quite funny and relatable.

I wanted to do so much more ;___;  Especially, like feedback. I think that would have made it much more fun to play and also a winning screen but I am happy that I got something playable.

I knew scope creep was a thing and tried to combat it but with nothing to compare it to I still bit off more than I could chew. That's one thing I learned

You knocked that out of the park. Especially for your first game.
I had some problems understanding the controls but that's bc I need it shown instead of described. A tutorial would have helped with that and also with understanding what was actually happening in the game.
The atmosphere you created is amazing and very apealing. Defo one of the more unique submissions I've seen

Nah you didn't miss the win screen I was actually not able to make that work in time. 
Thanks for playing and the feedback. I appreciate it

I made unique swords. Me thinks that would have made them happy. 
I could play this for hours just to optimize and have as unique swords as possible. Lots of fun to be had here. Thanks

P.S. You nearly had me rolling on the floor with the appearance of the isekai truck

This is so much fun. I'm not good at jump and runs but the animations and sound effects make it a lot of fun to play

This is such a pretty game. Just for the screenshots I clicked and I stayed for the gameplay. It's fun and engaging. I do think the collisions could be a bit adjusted, I died to spikes that I was only standing close to. Also: why are the goblins so cute? I don't want to kill them ;_;

There is a music bug that when I scroll down or switch to a different window the music glitches out. On firefox, I haven't tested it on more browsers

All the good parts have already been mentioned: addictive, fun, engaging... it's a nice game to play, but
I find the constantly moving background in the menu and all the small moving parts in game hard to deal with. I do understand that some of that is due to shader issues/not enough time for fine-tuning and that you'll work those out but I want to suggest that you give players the choice between background movement during gameplay/in menu and static background. For all those players that get easily overwhelmed. You already started this with giving the choice of shake or no shake in settings. I really appreciated that.
I'm looking forward to seeing how you polish this one up.

Such a fun play
I usually get quite anxious and panicky in survivor-likes but this one was really enjoyable. From the graphics, really loved the goblins and the colours of the floor gave it a lively feeling, to the music being relaxing instead of tension inducing.Really nice game, good job

I've never read/played a visual novel and I'm happy that this one was my first.
The story is interesting and engaging. I do think the writing could be a lil better but I'm also quite harsh in my expectations towards stories/writing and this one did catch and keep my interest which is really all you need for it to be fun.

The design of the UI was clear and the design fits the story. The sizes of the menu buttons during gameplay are a lil small though.

The choice to make the visuals based on how the prota sees the world does make the story more engaging and adds to the athmosphere of the story.

I do wish that the end points where explained in some way that is understandable without asking for clarification.

The sound effects sometimes underline the story nicely (the cannon shot gave me half a heart attack though)

All in all it is a fun read and good starting point for something really good

Good game idea but sadly more frustrating than fun for me, probably bc I'm not too much of a gamer. Most of the times I get snatched by the bullies during the first jump. It also seems to be the case that, when they are below me, the tail/spikes don't seem to hit them.
I really love the artstyle and music, they make the game feel much more relaxed. Would definitely play a less hard version and get lost in time 

Solid game. A lil on the easy side but with a bit of tweaking this would keep me occupied.
Music sounds good, could be a lil better balanced with the game sounds, soundeffects are cute
Artstyle looks promising

Thank youuu

Really nice idea, good execution, well made art. Good implementation of the prompt.

This has big potential to become a blanket and hot cocoa game.
Art is awesome, music ties right into the atmosphere, gameplay is still a bit clunky and confusing. I needed to read the comments to understand that I have to choose the wand and not the essence itself to heal the tree. A tutorial would be nice as well as a story to tie it in with the jams topic.
Looking forward to the updates

Music and art are very calming. The  time spend walking around is a bit long and might lead to boredom and the instructions are not always readable for me as they are displayed in the wrong place ( a little up and to the left)
With a little work this could be a wonderful cozy game. good job

This is a tad too much for my artistic brain but I do think it would have helped me a lot in my schooltime to have something like this. Would have helped me actually understand chemistry instead of just memorizing and then forgetting forever.
Great idea. hope you'll work further on this

I love the idea and implementation but I feel like I missed something.
Because even though I connected the braziers in the first room and that lil door opened the middle of the room is still in shadow and I can't continue

I just love where you went with the theme. A very unique and compelling idea.
The music fits really well and caries the heaviness of the story.
The artwork is simple but fits really well. Especially the background touches me and fits perfectly.
The game mechanics are simple and easy to understand even without a tutorial and make for some interesting puzzles.

However I could not finish bc the being hunted was just too much for me in combination with the already established tension but I do understand why this might be a necessary part of the story.
My one point of critique is that the intro story with Rain requires a lot of clicking continue and doesn't have the best readability. Putting that email into one block of text as if we are reading the actual email could pull one into the story more thoroughly.

I'm a bit sad that I couldn't finish the game but glad that I saw at least part of it. This is a really good entry.

Love the atmosphere, like the implementation of the idea.
Solid entry to the jam

Thank you very much for this in dept review.

All of the problems you mentioned will be addressed in the updated version

Yeah the UI will definitely be updated but I think you actually found a bug

Flowers be blooming, people be pushy, cultists be calling for Willy Wonka? Not sure why. But I'm glad I get to turn into a sponge.

Thanks for the fun

just to be sure. You are clicking the empty body parts and not the filled ones?

This was such a fun experience. I really enjoyed the premise and music. Some of the critter sounds where a bit harsh on the ears but otherwise this was chill. Not boring with a good progression and qite intuitive. Looking forward to seeing this with better lighting

I'm so not made for this kinda game but I did figure out how to move (after I botched the remapping. TWICE. and then fixed it)  and shoot and upgrade and got too much adrenaline from the tension, not in a small part to the very fitting and creepy sound design.
Awesome job