Really nice idea, good execution, well made art. Good implementation of the prompt.
yami_does
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This has big potential to become a blanket and hot cocoa game.
Art is awesome, music ties right into the atmosphere, gameplay is still a bit clunky and confusing. I needed to read the comments to understand that I have to choose the wand and not the essence itself to heal the tree. A tutorial would be nice as well as a story to tie it in with the jams topic.
Looking forward to the updates
I just love where you went with the theme. A very unique and compelling idea.
The music fits really well and caries the heaviness of the story.
The artwork is simple but fits really well. Especially the background touches me and fits perfectly.
The game mechanics are simple and easy to understand even without a tutorial and make for some interesting puzzles.
However I could not finish bc the being hunted was just too much for me in combination with the already established tension but I do understand why this might be a necessary part of the story.
My one point of critique is that the intro story with Rain requires a lot of clicking continue and doesn't have the best readability. Putting that email into one block of text as if we are reading the actual email could pull one into the story more thoroughly.
I'm a bit sad that I couldn't finish the game but glad that I saw at least part of it. This is a really good entry.
I've just tested it on safari mac and for me it works.
When you click a body part does the frame of it go brighter?
When you click the runes in the inventory does anything change? Like the number of runes in the display below the rune circle or the design in the rune circle?
Which version of Safari are you using?
rn it works like this:
Select a body part you want to get back
Add runes to the rune circle
The selected body part will go red when something wrong was added
Blue outline when something correct was added
Fully blue when you recovered the body part
There is not much feedback except when you recover all body parts. We didnt get to that part sry
(This will change in the next version. We'll add descriptions to the runes so you can infere which part needs how much of anything)
I'm going to be blunt in this and point out all that I noticed. Maybe it'll help you with the next game you'll make (or with this if you want to keep working on it).
This is a quick and cute game.
The mechanics are clear and easy to understand.
The screen with the combinations would benefit from being in the center bc that's where the player looks most.
The top of the screen get's very little attention bc all the gameplay happens below. Which is sad bc it's cute and fun to look at.
The colours of the mixing ingredients and dots in the screen should line up to avoid confusion. This could be aided by using a limited palette.
The colour dots on the screen get added in the oposite way as the slimes above, closer to the top( danger zone) than the line before. I would have understood it better if the lines would have pushed up from the bottom so as to show that the top most line is the one with the highest priority.
I personally think that you could have added all your mechanics into either the tower-slime part of the screen or the cauldron-room part of the screen. That would have tightened it up quite a bit.
In any way this is a good prototype. Congratulations on finishing a playable version on your first jam
;_; I really wanted to play this game but i'm on macplease also put that warning into the page description. (Edit: its there. I didnt see it.)I tried it several times before coming here and seeing that my computer is the culprit
That being said I really vibe with the design. Nothing more I can say about this though
Did I just flood the room with slime frends to ward of the evil bedsheets? Of course I did. I'm not good at making quick decisions so I held on until my "flood with cuteness"- strategy didn't get me further, but it did get me quite far.
This is a fun game. Good music, good art, easy to pick up controls. At first I thought there where just too many controls but they are quick to understand and just in case there is a reminder on the right side of the screen (thank you for that)
I do think that the shadow part of the theme is missing a bit. This could have been remedied with art or story but all in all good job on this entrie
Sadly this crashes quite fast so I can't say anything about the gameplay. The story looks promising and the art is really pretty. I do think though that with art that plays more with the theme of shadows this could be a lot more interesting
Also adding the controls to the game page might help as well