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ShadowAlchemyPuzzle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #893 | 3.500 | 3.500 |
Playability | #1432 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I liked the music that was added to the game. I liked the art style. The issue with the game is that it doesn't help the player understand the mechanics you've built in the world. I went places and did things, but I had no idea why. I even had to stumble upon the keys to press. For challenging games like this, it's better to introduce the player to mechanics and then expand upon them, increasing the difficulty or introducing more mechanics. I really liked the idea. Can't wait to see what you have for the next game jam!
- I would rather use keyboard / gamepad than mouse click for this. But I can see what the game is going for. Well done. As for GDD, I would recommend to look into the GDD template, so you can reuse many of the elements with your game info.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Point and click puzzle game with a twist of controlling two separate characters in two separate dimensions. Unfortunately, due to time constraints we barely got a tiny proof of concept up. However I think it gives a good sense of what we were going for. Hope you like it
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Comments
The concept is cool! It took me a while to recognize that the red glowing spots were important for the green haired player - for some reason I thought I needed to angle the shadow so the player would merge with it. So I'm not sure what merging them does for a mechanic