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EqualC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- didn't really hit the themes for me, but it is a fun game in the making none the less. I think refining the controlls a bit would be nice to make it feel less slip and slide.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Traversing through cyberspace, help take down Data Brokers with your Fren.exe and make them really sad. Controls and Mechanics are very similar to Entwined - Your ship can only move via roll and yaw, and you need to get through each level without crashing into security barriers. Regardless of the outcome, you will still be stealing data back... no matter how many times you fail.
Extra Notes
This has been incredibly fun and challenging. It has been the first time I have tried to code anything for around 20 years, and learning about Godot, and the community, has had a great impact on how I look at game design and where to go next with it. I don't care about winning, I just want to make the best game that I can, and I hope that shows.
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Comments
Had problems running the game. In both Firefox and Chrome I’m stuck on character selection, and the game doesn’t react to any inputs.
I'm sorry to hear this. I had been testing this in Opera and had minimal issues. I have just accessed it in Chrome and it looks like it takes about a minute to load up from the character selection screen. The game should respond to inputs once the game has finished loading. I'll be looking to see if I can improve the loading times in a future release, and also include a downloadable version post game jam.
Thank you for bringing this to my attention
Vox
Tried again today, and on Chrome game started receiving inputs a couple minutes.
Game feels quite hard to control - you move to quickly, and not stop immediately after releasing a button. This together with punishing hitboxes and one-hit game over makes it too challenging.
A little more feedback after game over would also be appreciated. Instead of immediately cutting to main menu you could have a little animation of the player crashing. Or add some themed flavor text on “game over” screen, like those message boxes you use.
My apologies for not being able to get back to you sooner. I'm glad the game was able to load for you! I really appreciate this feedback and I have been working on a lot of these changes. The inertia effect is slightly reduced for other ships, but it is still something I am looking in to. Previous movement felt too arcade like, so I'm looking for a balance between the two.
I have reshaped the hitboxes and added 3 lives, as well as slowing the levels down slightly as well. I will be looking to add a game over type effect shortly as I have recently finished how the in game dialogue works to add more character and feedback.
Take care,
Vox