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Shadewalker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Game kept crashing every time I picked up the talking block. I can see what you were going for though. I think you should keep going and make a build that works. It's pretty neat.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
YES
Is your game set to Public so we can see it?
yes
Tell us about your game!
Its meant to be an abstract 3D Puzzle Game, where you solve puzzles by interacting with light and shadow to move around in an unnatural way!
Extra Notes
Sadly i had a lack of time due to a lot of travelling. its a really rushed and unpolished version. there are known bugs i didnt had the time to fix
-if teleport to a clone thats close to a wall you might clip out
-sometimes random crashes when teleporting (so far only found in unity engine)
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Comments
The Post Jam Roadmap will be the following:
- Fix current major bugs
- Animate everything
- Rework the Object grabbing system (i made two systems and decided for one. however after letting some friends test the game it seems that the other one is better)
- Do more levels, also fix the first 5 levels (i had no time anymore so i rushed the levels sadly. they are mostly too easy and there isnt really an interesting solution. also the first level after the spawn feels too repetetive. i will shorten it for 1 or 2 corners
-Make a main menu and UI as well as pause menu
- Also fix particles etc. make everything look nicer. Yes the player and clone will stay a bean. its an intended joke from dev to dev. as we all use beans for players constantly. but its never shown (bean is only used for first person if player cant see hes a bean). however the clone and player is still ugly. i want to give the player an animated simplistic face and make the clone look more like a shadow rather than a metal bean
- also i intend this game to be great for speedrunning. for that i could maybe add one or two things. there is already something intentionally implemented where you could speedrun through levles. however im gonna keep that a secret for now B).
- add more mechanics to the game. how there is the sticky and speed paint in portal 2, i want to add similar things to make the levels more interesting. For example a shadow mirror or bouncepad etc. etc.
Thanks for reading! I would love to get feedback as well so make sure to give me your thoughts