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IcaruzGames

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A member registered Jun 02, 2020 · View creator page →

Creator of

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Im currently going through my games again for my porfolio and actually found an annoying bug when playing online.

NOTE: Your friend must already be in the Online Tab while you create the lobby. otherwise he will not be able to see it!

Will fix it someday. but well see. you know how i am with this project ^^)

that is insane how did you guys make an mmo in that time and also made it look and feel so clean. im impressed. everything is nice. the UI, the mechanics, the animations.  just wow

The Post Jam Roadmap will be the following:

  • Fix current major bugs
  • Animate everything
  • Rework the Object grabbing system (i made two systems and decided for one. however after letting some friends test the game it seems that the other one is better)
  •  Do more levels, also fix the first 5 levels (i had no time anymore so i rushed the levels sadly. they are mostly too easy and there isnt really an interesting solution. also the first level after the spawn feels too repetetive. i will shorten it for 1 or 2 corners -Make a main menu and UI as well as pause menu
  • Also fix particles etc. make everything look nicer. Yes the player and clone will stay a bean. its an intended joke from dev to dev. as we all use beans for players constantly. but its never shown (bean is only used for first person if player cant see hes a bean). however the clone and player is still ugly. i want to give the player an animated simplistic face and make the clone look more like a shadow rather than a metal bean 
  •  also i intend this game to be great for speedrunning. for that i could maybe add one or two things. there is already something intentionally implemented where you could speedrun through levles. however im gonna keep that a secret for now B). 
  • add more mechanics to the game. how there is the sticky and speed paint in portal 2, i want to add similar things to make the levels more interesting. For example a shadow mirror or bouncepad etc. etc.
Thanks for reading! I would love to get feedback as well so make sure to give me your thoughts

understandable! like i said great work for the time we had. Also that sounds like a great roadmap

Hey man! Great Game :) I love how well animated everything is. Also the artstyle is great in my opinion. However, taking into account these types of games arent for me heres some feedback: For me the game got a bit repetetive after Week 3. Its fun figuring stuff out, but i feel like its "too hard to lose". As in i did what i  want and only ended up with like 30 suspicion without ever bribing. But maybe its meant to be played longer (i stopped after week 3 sorry :( )

But yeah overall amazing game man! The Game looks super clean and put together for that short amount of time im suprised! Good job.

yup :( i wanted to update it (didnt know that it wasnt possible while the gamejam is in progress)

thanks!

Nice Game! great concept, great art , great sfx!

the only thing im bloody missing is a background music!


great work dude!

thank you very much!


Transdimensional is a Game created for the WeeklyGameJam #180

(Theme: Downgrade)

The Game plays on an Airship and is themed Steampunk-like

You play a Hero, that gets summoned on the Airship to defend the Big Robot!

You try to defeat him with Shooting and Destroying the Crystal on his Jetpack! But... was that a good idea?....let's find out


The Game and everything around it was made within 6 Days. im happy and proud of what the game got!


https://icaruzgames.itch.io/transdimensional

Feel free to try it out. i would love to get some feedback on improvements i could make on the game. I would also love to hear possible improvements for the content i make (trailer, gameplay, screenshots etc.) and i need you for this!