Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Key to Victory is WView game page

Get old-schooled and your as-ter-oid.
Submitted by Keyantic — 5 hours, 39 minutes before the deadline
Add to collection

Play game

The Key to Victory is W's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#14862.0002.000
Artistic Style#16972.0002.000
Cleverness#18961.0001.000
Theme#19341.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I found the game running smoothly. The art was simple and retro. I really missed the sound effect. This game seems to have been made for another jam. I look forward to seeing what you create for the next Jam!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Asteroids (wasd), with two shooting mouse buttons(lmb/rmb). The key to victory isn't just 'W'. 7 7 7 [GDD: https://docs.google.com/document/d/1EcwtVsTFGjrubJruRYFFuQiZhO2P1T4h6ewsivfnMHk/edit?usp=sharing]

Extra Notes
Was tangentially inspired to try a Gamemaker tutorial from their YouTube, and accidentally fell in love with an idea. Then realized I might as well submit it, since it's within the scope and span of the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Saw that this was a project made to learn from a Gamemaker tutorial. It's working really well! The controls were a little different than what I expected, reminding me a bit of tank controls from classic 3D PS1 games like Silent Hill. Once I got the hang of it, it was fun to try to dodge the asteroids whilst trying to rein in the ship and not let it float too far. I also somewhat enjoyed that I could shoot really fast if I clicked quickly.

It works really well. Well done! Keep making stuff!

Developer(+1)

Thank you so much for the feedback! <3 I totally agree, it is definitely 'reign in the ship' territory instead of letting it fly, which I am hoping evolves into the risk assessment I intend this game to be (commonly not present when someone just holds the w key in a shooter game). My hopes include letting things like clicking quickly to be on the player, and not the upgrades they choose whenever I get further in (freedom of expression, not of consequence). Was afraid I was delusional so it makes me happy to know the underlying goals are having affects I was looking to achieve! I am very sporadic but I'm peeping your game with a vengeance next brain cell I get ╓ºuº╖ (frog because default pfp).