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Saw that this was a project made to learn from a Gamemaker tutorial. It's working really well! The controls were a little different than what I expected, reminding me a bit of tank controls from classic 3D PS1 games like Silent Hill. Once I got the hang of it, it was fun to try to dodge the asteroids whilst trying to rein in the ship and not let it float too far. I also somewhat enjoyed that I could shoot really fast if I clicked quickly.

It works really well. Well done! Keep making stuff!

(+1)

Thank you so much for the feedback! <3 I totally agree, it is definitely 'reign in the ship' territory instead of letting it fly, which I am hoping evolves into the risk assessment I intend this game to be (commonly not present when someone just holds the w key in a shooter game). My hopes include letting things like clicking quickly to be on the player, and not the upgrades they choose whenever I get further in (freedom of expression, not of consequence). Was afraid I was delusional so it makes me happy to know the underlying goals are having affects I was looking to achieve! I am very sporadic but I'm peeping your game with a vengeance next brain cell I get ╓ºuº╖ (frog because default pfp).