It sounds fun! Hope you can find the will and the time to really push through, get everything figured out and put something out there
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Philsopher's Soul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
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- GDD has to be an external link e.g. to google docs
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
This would have been a fast-paced puzzle platformer about the player trapped within an abandoned laboratory who was guided by the last philosopher stone the people who made this facility did not destroy. They are guided and forced to insert the philosopher stone into a suit of armor before the armor swallows them up and then the player is forced to quickly leave the laboratory, traversing each level before obtaining something to appease the stone before moving on. Each time the user slowly sinks into the control of the souls of the stone and has to balance the use of the stone to alchemically change the makeup of the armor to interact with the environment to cross obstacles by magnetizing the walls and redirecting electricity to power machinery as some examples.
Extra Notes
I truly wish I could have created the game, and have started it to some extent but I was never able to make an actual product due to the scheduling conflict with a family event, I tried my best to work on it a little during it but could not focus much throughout. I do plan on coming back to this and creating a game in about a week and a half to bring it to life after doing some research and fixing my visual studio which has been having some major issues on my new computer. I will let this be my first push to get myself out there and let it be a driving force to start making games that people can try out rather than force myself to see perfection as an answer. I learned much throughout this process even with the little time I had on it and hope to learn more as I continue working on this game.
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