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Ratthew.Dev

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A member registered 50 days ago · View creator page →

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Anyone who is saying there is anything wrong with the concept or ideas is wrong IMO. Awesome game, proly top 3 ive seen in this jam and I think that if you fleshed out more of the mechanics you could make some money off this!

That's correct, i didn't see any way to interact with it. I clicked on every square inch of it and dragged every item i had on it multiple times but nothing worked. And the same with the crucible in the fire, i sat there with a friend for over an hour and no combination worked, maybe we are just stupid though lol

The pixel streaming service really dropped the ball. This new link should work! https://arcanemirage.com/project/3258

Cute and simple game loop! Not difficult at all and the potion making took about 1 minute to grasp so that's fine honestly, for those confused about it though maybe add just a little text sheet at the beginning that's skippable that says how to do it from start to finish. Great job!

Cool concept! I would say that for accessibility to the colorblind you should make each color a different shape too, like a triangle, circle, or square and maybe add a key for people who aren't great with colors, and besides that I liked the music and simplicity! Needed a little something to spice it up, not sure but it feels like something is missing. Still great game!!

Took like 20 seconds to figure it out, even with no text or hints or audio, so good job for the simplicity! The potions seemed unreliable, and would sometimes blow up the millisecond the first mob got within 20 feet and only hit 1 thing, while others would wait several seconds for the whole pack to come by. Also not sure if you intended for people to block them with the character but I did do that to ensure the potions went off and killed as many as possible! Once i had filled the garden up fully like 2 or 3 times is when i stopped since it seemed i had unlimited potions :)

Love this type of game!! Everything was good, the monster was SO FAST. it snuck up behind me kind of a lot, and the audio for it was not that clear, maybe that was intentional for more jumpscare.
For some reason i didnt get a stats screen after i got in the car, i think my internet cut out though. Overall great work! Some stuff can be cheesed just like Nevakanezah said with the scroll wheel but i dont think that's a big deal. Can just add a simple cooldown or max rate to that. I loved seeing Thor's face in game hahahaha

Something is wrong with it because it keeps crashing. Sometimes after 30 seconds, sometimes after 1-2 minutes. I killed some mobs and equipped stuff but cant really play for more than a minute.

The game was a little dark and hard to tell what some stuff was, but i still liked the art. The music at the end of the level was my favorite part

Nice idea! looking forward to see how far you take this

The fact they put anything out at all is more than enough, it says proof of concept. Even if it doesnt do much, it ran smoothly for me.

I loved the music!! Had great vibes, and even a little voice acting? Very nice.

It sounds fun! Hope you can find the will and the time to really push through, get everything figured out and put something out there

I really liked the art for the enemies, and the purifying the world thing reminded me a lot of one of my favorite games, terraria!

Nice art!!! I got like 20 combinations i think.

Exactly as advertised. Nice effects! Why is it so loud holy

Cool rat themed game, the best theme out there!

This game has great art, style, and theme! The movement and gameplay revolving around finding items and mixing them up was fun, except there is a massive lack of logic with what to do, or it's bugged/unfinished.
I don't want to spoil it for anyone who reads this and hasn't played yet so to speak in code, I have the essence and the pile, and 5 other items. I have tried every single possible combination of items on the circle with every single rune, and there are only 2 things that can be combined in the pestle, where the fire only has 1 item that can be used and nothing else after that.. Maybe i'm missing something, but it's been over an hour of clicking on random stuff and re-reading everything and it is either broken, unfinished, or extremely hidden! Either way, even if i don't get to see the end, for the 2 week timeline i think that this has the best style of gameplay out of any of the other's i've seen in this jam!

Very cute!

Impressive to do without any engine! I got 400+ upgrades and it seemed there was little reason to get more then 20 or so since everything died instantly, needs some balancing and more progression!

Once I got 400+ upgrades and could summon a lazer beam of instant death that filled the entire screen while running faster than god, I tried running extremely far in a random direction, at some point it was very lonely because the mobs stopped spawning. This is the point I had to close the game due to the loneliness. My only suggestion is to add waves so that it isn't nearly impossible in the beginning to pick up the coins, or at least make them not despawn in such a short time. Bosses would be cool!

This game is crazy creative! I loved every time the music changed, luckily even though it took a few minutes I was able to not get tired of the music before it progressed, and that was probably the best part! I got to the part where you get 2 pillars, im not sure how far it goes but i think this is one of the games I might have to come back to.

Very cute and loved the sound effects, and the smug look on the shopkeeper's face haha. I didn't get it at first but once I did i thought it was well made and sytlistic!

https://docs.google.com/document/d/1I_GRThqM9yIEHRk0_F4a-Hkk3gDWLucH6gUM7QmGgIU/...

I liked the simplicity of the gameplay and the complexity of the puzzles! Very beautiful artwork